Morrowind

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Created by

Maksim Eremenko aka Max Yari

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MaxYari

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85 comments

  1. AniHVX
    AniHVX
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    Sticky

    how do I fix this?

    I tried adding the mentioned line earlier in the comments but it didn't make a difference. it does this regardless if lower sneak is enabled or not. using 49.2.
    edit: disabling smooth animations transitions fixes the issue, although you lose the nice smooth transitions :( oh well, the stutter was driving me mad lol
    1. MaxYari
      MaxYari
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      Ok, sticking this for future dwellers, apparently sneaking issues still persist, Im aware of those, its a side effect of a slightly strange way OpenMW sneak animations and camera seem to work. I don't know if I'll be able to fix it on the animation smoothing side, but at the very least I've added it into related gitlab merge request, so devs will be aware of it.
    2. zheks222
      zheks222
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      Can you please post a link to download 0.49.2 with the animation blending feature? I could only find 0.49. 
  2. GayXenomorph
    GayXenomorph
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    Are you still planning on merging this? There hasn't been a commit in a bit
    1. MaxYari
      MaxYari
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      Not me personally, but someone will pick it up, it will be properly merged eventually, just wait a bit for fate to take its course :)
  3. PenelopeJenga
    PenelopeJenga
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    It's amazing! Buuuutt, for some reason it only works when I launch it from the Openmw launcher. If I add the Openmw exe provided here to MO2 and start it from there, there are no smooth animations. It's so strange! Anyone have any insight? I wish they would add it to the nightly builds SO much!
  4. whizbangx
    whizbangx
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    I really hate to pester here, but will there be a version for 47. anytime soon? I have cool mods that are 47. only and there's no updated versions on them
    1. MaxYari
      MaxYari
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      Hey, sorry but no. Theres no good reason to backport this to 47. You probably have a better chance of poking mod developers to update to 49 :)
  5. Aidan27
    Aidan27
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    Whenever I launch this version of OpenMW with MO2 it deactivates all my plugins and I have to manually enable them every time I want to start the game, it doesnt do this when I launch the normal OpenMW executable anyone else have this issue?
  6. PsyIas17
    PsyIas17
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    crazy that you need to replace your whole openmw directory just for this...
    1. biggamerguy28
      biggamerguy28
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      It's being implemented into 0.49 whenever that is released. 
  7. FosterC
    FosterC
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    problem is..I use path of the incarnate and i have to use the nightly build openmw
  8. David2014
    David2014
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    Great work
  9. calazzo
    calazzo
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    Why no MO2 and Vortex support, please?
  10. Anthandzum123
    Anthandzum123
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    Is there an Android version?
    1. selfloaf
      selfloaf
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      If android can run mwse or openmw 0.49 yeah
    2. AbduSharif
      AbduSharif
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      If you know how to make an android port build, should work just fine.
  11. p4rkourist
    p4rkourist
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    I have a fairly sizeable wabbajack/mo2 list going on my copy of openMW is it safe to just replace my build with this one or nah?
    1. MaxYari
      MaxYari
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      Should be safe, not sure how wabbajack works, but with mo2 you don't need to replace your current OpenMW build, you can run them in parallel, so its always safe to try.
  12. AbduSharif
    AbduSharif
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    Can you please update? This is now severely outdated compared to the latest OpenMW build (it is become a buggy build).
    1. MaxYari
      MaxYari
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      I'll probably update it soon-ish. Unless it'll get merged before.