I'm getting NiAnimation errors with creatures like skeletons when using this mod. None of the skeleton .nifs are replaced in my game, and the problem disappears when i disable this mod's files in MO2.
Hi, I was wondering if you would accept, or I could get permission to rehost, a version of this which uses openmw's per-group animation sources for additional compatibility.
anybody know how, if possible, to make this mod work with the Morrowind Animkit? (the only link I could find is in the Diverse Khajiit description.) I'm pretty sure the tails aren't supposed to be sticking straight down through the crotch, but also the vanilla walking animations are too goofy for me to get immersed at all.
i figured it out and also learned way more about morrowind modding than i ever thought i could.
they aren't compatible out of the box and require a chunk of work to even begin working together, and that's something i don't want to type right now lol. If you really want them to work, message me and hope i notice.
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TY
they aren't compatible out of the box and require a chunk of work to even begin working together, and that's something i don't want to type right now lol. If you really want them to work, message me and hope i notice.