Morrowind
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  1. half11
    half11
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    Better Expansion Implementations was removed from the patch and can now be found on the Expansion Delay page.
  2. coduss
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    Does this work with Vortex installation or should I do manual?
  3. Kursings
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    Any hotfix for galbedir staring at the wall? Or do I have to wait for the upcoming update? Thanks
    1. half11
      half11
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      You can try the fixed script linked in a few comments below.
  4. mastakilla88
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    Do you think the lower speed of trueflame is intended or a bug?
    1. half11
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      I think it's a bug because every longsword in the game has a Speed of 1.35, including the unenchanted version of Trueflame. I cannot see any logical reason why it should have a Speed of 1.0.
  5. Soda3K
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    Hey, wanted to point this out. When using this mod alongside Rebirth, the High Elf armorer in Pelagiad, this mod moves the wooden arch around the door forwards to the original position in vanilla, so the repositioned house in Rebirth has a naked door with the wall and wooden frame and stone steep several feet in front. The building is still easily accessible as the door isn't blocked. But the wooden frame wall is very distracting as its obvious its an out of place object. I did some systematic checking and the build is fine with only Rebirth loaded and is fine if only Purist is load. But once the Purist master is loaded and then Rebirth is loaded, the doorframe gets positioned wrong.

    I loaded both up at the same time in the CS and its weird. In the CS the Rebirth building still has the frame properly placed on the building and the frame from Purists is added as an extra frame wall in front of the door. I had no understanding of how mods work, but it seems like when the game loads both, it tries to delete the extra registry of the same wall, and since Rebirth loads second(since its an ESP, not an ESM like Purist) it's treating the wall on the building in Rebirth as the duplicate wall, not the wall in the road that Purists puts. So far I haven't seen any other instance of this while playing where a building object is duplicated. Just that wooden frame for the armorer in Pelagiad.
    1. half11
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      Patch for Purists is not compatible and will conflict with Morrowind Rebirth.
    2. Soda3K
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      Well, damn. I would actually prefer to use Purists for its fixes alongside Code Patch's fixes with Rebirth. And multiple people have suggested using all 3 together. Do you happen to know the amount of conflicts there are? I really don't want to disable any of these 3 mods.
    3. half11
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      If you use Rebirth you are committed to the bugfix patch it comes with (a MPP edit).
  6. alexpublius
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    In the main quest, you have a 'backdoor' route of being invited to meet Archcanon Saryoni (and thus Vivec) if you have enough Reputation (more than 50) and a high enough level (over 20). If those conditions are met, then pretty much all of the people involved in the Hortator & Nerevarine quest have a forced greeting of "Why haven't you fulfilled the Nerevarine prophecies? Go meet Archcanon Saryoni in Vivec" etc.

    The problem is that, even once I complete that backdoor quest, meet with Saryoni, meet with Vivec, and finish that entire quest (B8_MeetVivec 55), I still get the forced greeting from every main quest NPC.

    From what I understand, PfP filters this dialogue entry to look at whether Dagoth Ur has been killed (no forced greeting if he has). However, I feel like the forced greeting should stop after I've actually meet with Saryoni and Vivec, since that's the whole point of the message.  Would you consider adding this dialogue filter to the next update of PfP?
    1. half11
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      I can't find the greeting you refer to. This one seems similar to your description but is used only for Athyn Sarethi. Are you sure a mod does not cause it? Otherwise, could you please share the exact wording with me?
    2. alexpublius
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      I don't know whether a mod is adding them, but I reloaded an earlier save to go visit various NPCs in the Hortator/Nerevarine quests. I just discovered you have a 'hosted mod' channel on the MMC Discord, so I'll post the details there.
  7. Varil92
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    1. half11
      half11
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      It is not. The current patch version has a minor problem: Galbedir keeps staring at the wall when she returns to her original position (which has been fixed for the upcoming version). The problem in the linked video seems to me to be something else.
    2. half11
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      It seems that OpenMW is not handling the AiTravel reset in my script edit properly. I did not encounter this issue in the vanilla engine. I can easily fix it on my end by introducing an additional stage though.
    3. half11
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      Should anyone with an OpenMW setup want to test the new script, it is available for download at this link.
    4. Varil92
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      Hi half11, I'm the one who discovered the issue on OpenMW. I just tried your script fix you linked here and I can confirm that it perfectly fixed the problem. Thank you :)

      PS: I don't know what went wrong in the OpenMW side.
    5. half11
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      Thanks for testing and for bringing this to my attention. I don't know if there is necessarily anything wrong with OpenMW in this regard. It should mimic the vanilla engine's behavior, but the script edit I wrote was pretty wonky in this case.
    6. AbduSharif
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      The script is simply buggy, I have a problem with the same enchanter NPC in Morrowind.exe, she's stuck in AI Travel state standing in the ground floor and doesn't return to her disk, resting fixes it (as it probably would in OpenMW too).
    7. AbduSharif
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      Using the fix uploaded above seems to have fixed her getting stuck standing in the ground floor for me, she returns to her spot now.
    8. alexpublius
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      I've also experienced bugs with Galbedir's AITravel script, so I'm glad to hear there's a fix. Will the updated script be included with the next version of PfP?  Thanks!
  8. Pinstripe1982
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    Will v5.0.0. release any time soonish, or can I safely start a virgin start with v4.0.2 now?
    1. half11
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      I don't do release dates. It's ready when it's ready.
    2. Pinstripe1982
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      I was asking for a release window, not a date. But never mind.
  9. Koxik123
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    i can't be a werevamp anymore? No fun allowed in these parts, huh?
    1. half11
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      Unfortunately, it creates a glitch in which your character gets a weird gray sphere as a head (if I remember correctly). It was impossible to become both a werewolf and a vampire through the usual methods. The only way to make this happen was by using Hircine's Ring as a vampire, which results in the above glitch. However, Bethesda has clarified that this was not intended and is considered a bug.
  10. Sovereign2475
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    Hello,I would like to use the patch, but for the German version of Morrowind, i.e. if I use Yampt to translate, will the patch work without any problems with the German version? or could there be problems later with quests or scripts?
    1. half11
      half11
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      Good question. I honestly don't know. I'm not familiar with this translation tool. I expect it will still take some work because you don't necessarily want a 1:1 patch translation but convey the bug fixes while keeping the original German dialogue and topics instead of a direct translation from English. I suppose many text fixes have been fixed in the original translation.
  11. LordUpton
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    Thank you for this mod half11! I will list some things I think you should fix in the next patch:
    - Mages guild: Huleen's hut: permantently on the journal if you are not a member of the mages guild  (you can hear rumors in Maar Gan and pry there accidentaly)
    - Fighters guild: Vandacia's Bounty: If you choose the "path of honor" (Percius Mercius side) in the fighters guild, even if you kill  Lorbumol, this quest still on your journal. (you avoid this quest if you heed Mercius)
    - I vote for Cinia Urtius to be restored on the game (popular opinion)
    - I didn't try Umbra and Ice Blade of the Monarch quests with your mod (the last one if you are not a member of the Imperial Cult and you take that blade). The last time i did those quests were still on my journal, Umbra even if I completed it.
    (unpopular opinion) Can you make the premade class Crusader with willpower instead of Agility on semipurist please??? :D I know it's not a bug per se but Crusader was intented to favor Strength and Willpower (it has sence since Archer covers Strength and Agility and Strength/Willpower attributes fit Crusader roleplaying perfectly) as it is in Oblivion. Probably those who programmed this part missed it and didn't realize it

    Thank you again! (I'm not an english speaker if some sentences are not understood)
    1. half11
      half11
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      Thanks for the feedback. Believe it or not, pretty much all of these things are being taken care of.

      Giving Vandacia's Bounty quest an appropriate ending (for the scenario where you follow Percius Mercius' advice) is the only thing I have to think about how to implement because existing dialogue and journal entries are non-existent for this scenario. It is probably enough to give the player a dialogue choice about whether or not to complete the task and give Lorbumol gro-Aglakh an appropriate response with a corresponding journal entry.
    2. LordUpton
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      I will let you know as I find errors in my new game. Thanks!