It's been a while that I want to play with this mod. But was aware of quest bugs in the previous versions. Do you know if there is still any of them or no in the latest version?
This mod doesn't edit or add quests. There are no issues related to this. The most important ones I've been reported are related to compatibility, with OpenMW and BCOM. These are solved. Anything yet to fix, which are quite trivial things, will be fixed in the next update.
The mod is safe to use. I suggest you try it out and decide if you like it or not.
I remember the subject of a bug. Is was with the slave key of the cave of Odirnamat in the section comment. I think the problem was with the fact that the person couldn't find the key, or that the slave didn't answered although you had the key. I remember you answered you didn't know how to fix it, and that's why I didn't give a try to your fantastic mod.
I was wondering if the problem was still here, I will check that eventually.
This is a bug of the game. Apparently, when you go lower than the lowest object in the cell the game teleports you, as it would when falling through the floor. It happens in "Ainab, Shrine" too. According to uesp.net, the "Unofficial Morrowind Patch" by Thepal fixes it: The link of the version uploaded in Nexus, and the link to the latest version. I don't know if you should use it nowadays, though.
Thanks for this interesting answer, and for giving me your time. I have the "Unofficial Morrowind Patch" installed but the bug is still here, although it's not that unconvenient.
My Raylights have a big spot in them, even with the patch installed. Not sure what's going on with that? Oh I see, it's an OpenMW Issue. I'll live with it then. <3
Hi, I just wanted to take a moment to share my appreciation of your 'Nallit' cave overhaul. Wandering so far into the depths and discovering a Dwemer ruin buried beneath the island was an incredible moment; it really felt like it was untouched and never before discovered. Very cool; thanks for sharing!
This mod is super awesome. Thank you so much for the last opemw patch.
Yasami has a rock placement that you can't get around in vanilla but if your using jammings off or bastard rope fences you can walk around it and see through the mesh. There's also a ladder that leads to an upper section with a hole you can fall through and get stuck without spells or levitation. If you'd like pics i can provide them. Small feedback to an awesome mod.
Playing a new game with this mod installed. In the Punammu cave there are 2 locked doors i cannot lockpick. There is no lock skill level on both of them. Do i need to find a key? Why wouldn't i be able to lockpick those doors?
I also can't find the key
I did install the Total Overhaul modlist from: https://modding-openmw.com/ so there might be some incompatibility?
EDIT - Found it it was because of another mod called: adanumuran reclaimed
Hi, really enjoying what I've seen so far. Your test cell is invaluable too, lol. But I've also noticed a conflict in Zainsipilu with Ashen Divide. I tried to follow your editing instructions but I'm not even seeing the cave listed either in the enchanted editor or TESAME. Have you cut that content since? Perhaps my conflict is with something else?
With Enchanted Editor, the cave is listed under the "Cells" category. However, check the optional files. I uploaded a replacement esp file of the mod to make it compatible with Ashen Divide.
Hi! Love your mod, came here to offer some constructive criticism on the dungeon Panat (near Pelagiad). I feel like it has to be redone extensively, or removed.The area you added to the existing dungeon (i'll refer to them as the canals) has some issues that should probably be addressed:
1 - Floating tree near the beginning 2 - There is a pool (right after the area containing the Greater Ancestral Ghost) in which you will get stuck once you're in 3 - Said Ancestral Ghost gets stuck when following you further down the cave, on the wooden boardwalk. 4 - There seems to be little reward for exploring the canals. There is an area with wooden scaffolding leading up and up, but there is nothing to be found. Is the glass and ebony meant to be it? Would be nice to scatter some small items here and there. Regardless, even when excluding material rewards, there is little there. Just one ghost. 5 - There is a network of connected doors in the canals (some underwater) that don't seem to lead anywhere 6 - Perhaps most importantly, once you enter the canals you're stuck there. If you have no levitate on you, you can't get up. You enter by jumping down from this small subterranean cavern (right before the wizard), and there is no way back up.
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Thanks a lot!
The most important ones I've been reported are related to compatibility, with OpenMW and BCOM. These are solved.
Anything yet to fix, which are quite trivial things, will be fixed in the next update.
The mod is safe to use. I suggest you try it out and decide if you like it or not.
I was wondering if the problem was still here, I will check that eventually.
Thanks in advance for your answer :)
. when diving into the deepest point of the water, I am teleported at the entrance of the cavern.
Thanks for all this work
According to uesp.net, the "Unofficial Morrowind Patch" by Thepal fixes it:
The link of the version uploaded in Nexus, and the link to the latest version.
I don't know if you should use it nowadays, though.
Oh I see, it's an OpenMW Issue. I'll live with it then. <3
Yasami has a rock placement that you can't get around in vanilla but if your using jammings off or bastard rope fences you can walk around it and see through the mesh. There's also a ladder that leads to an upper section with a hole you can fall through and get stuck without spells or levitation. If you'd like pics i can provide them. Small feedback to an awesome mod.
Share pics of this one, please.
I also can't find the key
I did install the Total Overhaul modlist from: https://modding-openmw.com/ so there might be some incompatibility?
EDIT - Found it it was because of another mod called: adanumuran reclaimed
However, check the optional files. I uploaded a replacement esp file of the mod to make it compatible with Ashen Divide.
1 - Floating tree near the beginning
2 - There is a pool (right after the area containing the Greater Ancestral Ghost) in which you will get stuck once you're in
3 - Said Ancestral Ghost gets stuck when following you further down the cave, on the wooden boardwalk.
4 - There seems to be little reward for exploring the canals. There is an area with wooden scaffolding leading up and up, but there is nothing to be found. Is the glass and ebony meant to be it? Would be nice to scatter some small items here and there. Regardless, even when excluding material rewards, there is little there. Just one ghost.
5 - There is a network of connected doors in the canals (some underwater) that don't seem to lead anywhere
6 - Perhaps most importantly, once you enter the canals you're stuck there. If you have no levitate on you, you can't get up. You enter by jumping down from this small subterranean cavern (right before the wizard), and there is no way back up.
Cheers!
I can't tell when it will be, as I have two smaller mods that I want to update first, but I'll do something about it.
Btw, where is that floating tree? Can you share a screenshot?
Thank you.
EDIT: I removed Panat in v6.3.3