Morrowind
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Candlemaster

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10 comments

  1. rotat
    rotat
    • member
    • 45 kudos
    Sounds extremely interesting,
    One detail on Remove Curse: it could conflict not just with mods that use the effect but, worse, with any mod that uses "Curse" type spells to apply permanent effects to the player. Many do because it's considered a reliable standard for something that won't get removed, and some have to because "Ability" type spells have certain bugs. Info says it's a %chance effect so maybe if you use %0 just for to have a detectable effect it won't remove other mods' permanent effects.
  2. nobleistired
    nobleistired
    • supporter
    • 0 kudos
    really cool idea! looking forward to updates :)
  3. aicy
    aicy
    • supporter
    • 19 kudos
    I wish we could get this in Skyrim. Kudos to you
  4. Luj1
    Luj1
    • member
    • 5 kudos


     
    In response to post #49375552.


    Spoiler:  
    Show

    Luj1 wrote: This isn't a bad idea for a hard/challenging/realism playthrough



    did you change only random drops (leveled lists) or hand-placed stuff too?


    This version only modifies random drops. In the future I hope to change hand-placed items and non-random items held by NPCs.
     


     
     
    Okay but please keep this version available to download too. (the leveled list one)
     
    Some people like myself don't like statics tampered with For compatibility and other reasons
    1. candlemaster
      candlemaster
      • supporter
      • 6 kudos
      Fair point, thanks for the feedback. I'll make sure to do that for the next version.
  5. svengineer99
    svengineer99
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    • 27 kudos
    Good idea! I am working on a project that includes something like this, too.

    For your cursed item implementation, I think there's an issue when the item health/condition reaches zero that results in continuous re-equip attempt/failure. A work around I found for it is to check the item condition (using MWSE xGetCondition) and then either keep the item from becoming completely damaged (xSetCondition 1) or just stop trying to re-equip it.
    1. candlemaster
      candlemaster
      • supporter
      • 6 kudos
      Thanks for the tip! I'm trying to stay away from MWSE for now, but in the future I might add that in a separate version.
  6. Luj1
    Luj1
    • member
    • 5 kudos
    This isn't a bad idea for a hard/challenging/realism playthrough



    did you change only random drops (leveled lists) or hand-placed stuff too?
    1. candlemaster
      candlemaster
      • supporter
      • 6 kudos
      This version only modifies random drops. In the future I hope to change hand-placed items and non-random items held by NPCs.
  7. BrotherZebedee
    BrotherZebedee
    • member
    • 1 kudos
    Good idea