Really well written NPCs - lore-friendly names, tone of voice spot-on for the vanilla writing, very well researched. Truly wouldn't be able to tell this isn't vanilla. It REALLY adds to my experience of Tribunal. Well done, seriously.
I love that this adds unique dialogue to the game to make an empty area feel more interesting. I haven't played it yet and just discovered it via Gavrilo93's modified version. However, if the overall goal is to make the palace more interesting and not feel empty, it would be nice if the additional NPCs served a purpose.
It would be nice to see more than one small fetch quest.
The first thing that came to mind was something like the Giovanni Mansion sequence in Vampire: The Masquerade Bloodlines that offered some very simplistic intrigue. People at the party all wanted to stand out by finding out dirt on the others to potentially use as blackmail. With a bunch of diplomats in a palace, there could be a similiar scenario where they are all looking to get information on each other and the player ultimately decides who to give the dirt to, furthering interests of one noble above the others. Depending on the player's house and faction loyalties, they may be encouraged to go one in direction or the other.
There could also be a writ to try and assassinate one the diplomats, which would be have to be done in a very stealthy or indirect means in a palace, which could provide a great challenge.
Another fun "integration" might be to make references to rumors on the mainland in TR. I'm not saying the mod should have a direct or hard requirement to the TR masters, but NPCs could have dialogue referencing some of the quests or events TR has established in the mainland since that is where this palace actually resides.
This is a fantastic mod, the new NPCs and added dialog are incorporated into the world so seamlessly that it really feels like they were there all along. People tend to get hung up on all the big/complex overhaul mods when in reality it's the simple ones like this that add the most believability to the game. Kudos to you sir.
Thanks! Which NPC is your favourite, and how can I improve the others?
I know what you mean about massive overhauls. They always end up too big and things get overlooked. it's one of the reasons I won't use LGNPCs - part of my soul dies every time I see them using lines that just don't fit the setting. Not to mention my compulsion to comb through it to fix the grammar issues - life's just too short.
Wow, just in time for me making my court dynamics mod. I'm curious on how this will turn out, or if I'll even need to make a Tribunal expansion to begin with
I love the idea of an expanded Mournhold court. Not only does it add more life to the court, but it also opens up the way to making quests built around court intrigue with secret plots, royal gossip (which judging by the screenshots is included), et cetera that were common in a lot of kingdoms and empires. Really, you've done a great thing here; I hope to see more coming out of this mod.
16 comments
It would be nice to see more than one small fetch quest.
The first thing that came to mind was something like the Giovanni Mansion sequence in Vampire: The Masquerade Bloodlines that offered some very simplistic intrigue. People at the party all wanted to stand out by finding out dirt on the others to potentially use as blackmail. With a bunch of diplomats in a palace, there could be a similiar scenario where they are all looking to get information on each other and the player ultimately decides who to give the dirt to, furthering interests of one noble above the others. Depending on the player's house and faction loyalties, they may be encouraged to go one in direction or the other.
There could also be a writ to try and assassinate one the diplomats, which would be have to be done in a very stealthy or indirect means in a palace, which could provide a great challenge.
Another fun "integration" might be to make references to rumors on the mainland in TR. I'm not saying the mod should have a direct or hard requirement to the TR masters, but NPCs could have dialogue referencing some of the quests or events TR has established in the mainland since that is where this palace actually resides.
Just some thoughts.
I know what you mean about massive overhauls. They always end up too big and things get overlooked. it's one of the reasons I won't use LGNPCs - part of my soul dies every time I see them using lines that just don't fit the setting. Not to mention my compulsion to comb through it to fix the grammar issues - life's just too short.