This is by far the most simple and elegant soultion for an annoying early game stamina issues. Now I don't have to learn Restoration on every character just so I can spam restore fatigue every 10 seconds. Thank you!
Hello. No matter which version I use there's no fatigue cost of running and just a little increased cost of jumping, attacking etc. What's about that? EDIT: It looks like author's intention. I went with Morrowind Balance Overhaul - Adjusted Movement and Fatigue.
No, you shouldn't have to do any ini edits unless you set Morrowind.ini to read-only, then you would need to add the esp yourself under [Game Files] at the bottom.
Just check the esp under Data Files in the launcher and you should be good to go though.
I wouldn't be surprised if it affected enemies too since I changed some game settings. You can use the 1st version of the esp if you don't like npcs spending more fatigue in combat, assuming that this is the case.
Thanks for the quick response. While messing around this, I also noticed if you want to properly double fatigue spent while attacking the formula should be as follows based on https://www.nexusmods.com/morrowind/mods/43036:
So, fWeaponFatigueMult needs to be set to .5 (I'm assuming that's what it is, since the default seems to be .25.) I also found the variable name "fWeaponFatigueBlockMult" which could do the same for blocking, but I am not sure.
Thank you so much for this! I've just started a new game after YEARS since I last played Morrowind, and I forgot how absurd fatigue is when it comes to just moving through the world. I was looking for something simple that wouldn't break the balance of the game while getting rid of a hideously designed concept, and this fits that perfectly. Thank you for uploading!
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No matter which version I use there's no fatigue cost of running and just a little increased cost of jumping, attacking etc. What's about that?
EDIT: It looks like author's intention. I went with Morrowind Balance Overhaul - Adjusted Movement and Fatigue.
Just check the esp under Data Files in the launcher and you should be good to go though.
fFatigueAttackBase + fWeaponFatigueMult*weight*swingtime
So, fWeaponFatigueMult needs to be set to .5 (I'm assuming that's what it is, since the default seems to be .25.)
I also found the variable name "fWeaponFatigueBlockMult" which could do the same for blocking, but I am not sure.