Morrowind

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wakkoswami

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wakkoswami

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19 comments

  1. nuppep
    nuppep
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    would it be compatible with better fatigue usage or not?
  2. Bonzarion
    Bonzarion
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    This is by far the most simple and elegant soultion for an annoying early game stamina issues. Now I don't have to learn Restoration on every character just so I can spam restore fatigue every 10 seconds. Thank you!
  3. MarinaInChains
    MarinaInChains
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    this is PERFECT for OpenMW, it's harder to walk instead of running but removing fatigue can make it too easythank you so much for this 
  4. skyrimmods591
    skyrimmods591
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    Doesn't work with 4NM Overhaul, anyway around this?
  5. deleted78850628
    deleted78850628
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    A simple, but effective anti-frustration mod. Though I still adore vanilla slowness, it has the charm.
  6. deleted78356788
    deleted78356788
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    Hello.
    No matter which version I use there's no fatigue cost of running and just a little increased cost of jumping, attacking etc. What's about that?
    EDIT: It looks like author's intention. I went with Morrowind Balance Overhaul - Adjusted Movement and Fatigue.
  7. IlanSmolders
    IlanSmolders
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    eh/ sneaking does not drain stamina?
  8. TheWickedGamer
    TheWickedGamer
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    I enable the .esp do I still need to edit the .ini? For the life of me I can't remember.
    1. wakkoswami
      wakkoswami
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      No, you shouldn't have to do any ini edits unless you set Morrowind.ini to read-only, then you would need to add the esp yourself under [Game Files] at the bottom.

      Just check the esp under Data Files in the launcher and you should be good to go though.
    2. TheWickedGamer
      TheWickedGamer
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      Awesome, thanks for the quick reply, it is working good.
  9. ironfist2900
    ironfist2900
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    Does this also double the npc's fatigue spent? I noticed I was downing people very fast with hand-to-hand.
    1. wakkoswami
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      I wouldn't be surprised if it affected enemies too since I changed some game settings. You can use the 1st version of the esp if you don't like npcs spending more fatigue in combat, assuming that this is the case.
    2. ironfist2900
      ironfist2900
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      Thanks for the quick response. While messing around this, I also noticed if you want to properly double fatigue spent while attacking the formula should be as follows based on https://www.nexusmods.com/morrowind/mods/43036:

      fFatigueAttackBase + fWeaponFatigueMult*weight*swingtime

      So, fWeaponFatigueMult needs to be set to .5 (I'm assuming that's what it is, since the default seems to be .25.)
      I also found the variable name "fWeaponFatigueBlockMult" which could do the same for blocking, but I am not sure.
    3. wakkoswami
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      Thanks for pointing out those extra settings, I just released a new version that doubles those as well
  10. TheGrayestWarden
    TheGrayestWarden
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    Thank you so much for this! I've just started a new game after YEARS since I last played Morrowind, and I forgot how absurd fatigue is when it comes to just moving through the world. I was looking for something simple that wouldn't break the balance of the game while getting rid of a hideously designed concept, and this fits that perfectly. Thank you for uploading!