Fatigue costs for running, swimming, and sneaking have been halved, with the result being that a level 1 character can run or swim without significant fatigue loss or gain.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3
Missed a few combat settings, fWeaponFatigueMult & fWeaponFatigueBlockMult. These have now been doubled like the rest, pack some stamina potions!
Version 2
Version 2 doubles fatigue costs of jumping, attacking, and blocking to offset movement fatigue being halved. Jumping from 5 to 10 Blocking from 4 to 8 Attacking from 2 to 4
Fatigue costs for running, swimming, and sneaking have been halved, with the result being that a level 1 character can run or swim without significant fatigue loss or gain.
After trying out Speed and Stamina I was left kind of unsatisfied with the changes it makes and decided that all I really wanted was a mod that made it so I wouldn't lose so much fatigue while running since it was making the game tedious. When I didn't find one I decided to make it myself by editing a few game settings:
fFatigueRunBase= 5 to 2.5 fFatigueRunMult= 2 to 1
fFatigueSneakBase= 1.5 to 0.75 fFatigueSneakMult= 1.5 to 0.75
fFatigueSwimRunBase= 7 to 3.5
fFatigueSwimWalkBase= 2.5 to 1.25
The math:
You regain 2.5 + (0.02 * Endurance) fatigue/sec. So 30 end (lowest starting value) = 3.1 fatigue/sec, 50 end = 3.5 fatigue/sec and 100 end = 4.5 fatigue/sec.
Fatigue cost for running/swimming/sneaking is fBase + (Current weight/Max weight) * fMult (if there is a fMult value).
Using the above settings, you can see that in vanilla morrowind you spend 5 to 7 fatigue/sec running depending on your encumbrance. This has been halved in my mod to 2.5 to 3.5 fatigue/sec, which as you can see matches up quite nicely with the fatigue regen rate such that characters with low endurance will be just about breaking even, while characters who start with higher endurance can expect to gain a small amount of fatigue while travelling, making the early game less tedious without being too imbalanced.
Since I changed the fatigue cost for running I decided to change it for the other movement options as well. Even though there is no fatigue cost for walking, there is one for sneaking strangely enough, so that also got halved. Then there are 2 settings for swimming, if you are "walking" underwater you spend the amount of fatigue listed for SwimWalkBase and if you're "running" then you use SwimRunBase, which is now 3.5 fatigue/sec. Same as with running, at 3.5 fatigue/sec most new characters will neither gain nor lose much fatigue while swimming.
Version 2 doubles fatigue costs of jumping, attacking, and blocking to offset movement fatigue being halved. Jumping from 5 to 10 Blocking from about 4 to about 8 Attacking from about 2 to about 4