Been having this issue too. Especially with items that don't start with the word "Dwemer". Items that start with "Ornate Dwemer," however, can still be sold for me. I'm using openMW's expanded vanilla list with the addition of DH Furniture and Better Bodies.
So we have Khajiit sometimes overlooking Skooma/Moon Sugar, and Televanni sometimes overlooking Dwemer/Ebony. Not too shabby.
Would you consider a version that keeps that basic setup, but also makes it so the Theives Guild will overlook Skooma/Moon Sugar/Dwemer/Ebony altogether, thus allowing their merchants to behave somewhat like "fences" as it were (seeing as Morrowind doesn't do much regarding selling stolen goods)? This is a good compromise I think, and helps the "criminal" guild feel a bit more criminal.
Just out of curiosity, why were weapons, armor, and keys excluded? I'm assuming it's because their are plenty of NPCs in game openly wearing the former two?
"I'm assuming it's because their are plenty of NPCs in game openly wearing the former two?"
Most likely, although I'd still like to request a Hard Mode version of this mod where even Dwemer weapons, armor and keys are restricted from sale. I mean, they're all found in Dwemer ruins, after all--and wearing it for protection or as a trophy (within the confines of the province) is a lot different from trading or exporting it for a profit, so I don't see it as being much of a contradiction (it's a logical legal loophole, I would think).
As for Ebony, I'm fine with only raw ore being restricted, since new equipment is always being forged from it by the Empire (unlike Dwemer, which is usually quite old).
@SpaceDevo If that is a serious request, I can have the hard mode version up for you soon. I'd have to say that I couldn't include keys, as there are way too many of them, and it's difficult to determine which are the dwemer ones. Personally I'd say that keys are made of a mix of whatever scrap metals a smith would have around so I'd say it'd be pretty hard for a person to distinguish a dwemer key from any old regular one anyway.
I am a new player. Wheres is the source for the information that glass and ebony is illegal stuff? I have looked here: https://en.uesp.net/wiki/Morrowind:Crime#Illegal_Goods https://en.uesp.net/wiki/Lore:Ebony https://en.uesp.net/wiki/Morrowind:Ebony https://en.uesp.net/wiki/Lore:Malachite https://en.uesp.net/wiki/Morrowind:Glass
Yeah I'd recommend starting a new game. When you talk to any npc in-game for the first time the game stores certain data about them so I'm unsure if the greetings would work for merchants you've already visited if it was an ongoing game.
15 comments
Would you consider a version that keeps that basic setup, but also makes it so the Theives Guild will overlook Skooma/Moon Sugar/Dwemer/Ebony altogether, thus allowing their merchants to behave somewhat like "fences" as it were (seeing as Morrowind doesn't do much regarding selling stolen goods)? This is a good compromise I think, and helps the "criminal" guild feel a bit more criminal.
Just out of curiosity, why were weapons, armor, and keys excluded? I'm assuming it's because their are plenty of NPCs in game openly wearing the former two?
Most likely, although I'd still like to request a Hard Mode version of this mod where even Dwemer weapons, armor and keys are restricted from sale. I mean, they're all found in Dwemer ruins, after all--and wearing it for protection or as a trophy (within the confines of the province) is a lot different from trading or exporting it for a profit, so I don't see it as being much of a contradiction (it's a logical legal loophole, I would think).
As for Ebony, I'm fine with only raw ore being restricted, since new equipment is always being forged from it by the Empire (unlike Dwemer, which is usually quite old).
Wheres is the source for the information that glass and ebony is illegal stuff?
I have looked here:
https://en.uesp.net/wiki/Morrowind:Crime#Illegal_Goods
https://en.uesp.net/wiki/Lore:Ebony
https://en.uesp.net/wiki/Morrowind:Ebony
https://en.uesp.net/wiki/Lore:Malachite
https://en.uesp.net/wiki/Morrowind:Glass