Morrowind

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Thondur presents: Hirstaang Mill V-1.2Q

Description:
Not far to the west of fort Frostmoth, along the seashore lies the secluded Hirstaang Mill.
Why the old miller decided to build a mill in the wilds only he and his two daughters know the true reason...

When you get there you will find the miller gone and his daughters holed up inside the mill; they will ask for your help to fight off marauding Reavers and find their father. What you do after that is up to you.

I always loved watermills and this is my second published one. I wanted to make one in Solstheim with that "Black Forrest feel" for awhile.
The waterwheel is animated but the gears in the interior are not, (they are disengaged).
I made the mill of medium size with a cozy interior the player can use after the short introduction quest, Tara and ulla won't mind. If chests aren't locked you can help yourself. I did a bit of landscaping to create a short stream for the wheel to function.
Some respawning "monkeys" were removed around the mill to make the place a bit safer. It is possible to reach the mill from the Frostmoth dock along the shore without a fight.


Installation:

Unzip into your Data file folder, (be sure to place the Meshes and Textures in their corresponding folders). Check esp in your data launch menu and find the mill.
Note; I included the entire resource for "Sila Weapons II", which includes also a staff that is currently not part of the mod, pending a future update.

Compatibilities:

There are already two other cabins in that vicinity; "Woodland House" by "Shezrie" and "Solstheim Seaside Cabin" by "Baratheon 79".
Though they do NOT occupy the same exact spot I know that at least in the case of the Woodland House the added trees by that mod interfere with the stream of my mill. If you absolutely want both you can simply eliminate the floating trees via console command; hit the ~ this opens your console, then left click on the tree in question and type "disable" in the console and hit Enter. The tree will disappear and you can repeat that with all the floating trees.
These other two houses are very lovely in their own right but very different in style using many custom meshes. I have used both in the past but would not recomend combining them with "Hirstaang Mill" as it is far more rustic with all original meshes and textures (except for the waterwheel), and it will make the tiny peninsula very crowded.
"Vurt's Solstheim Tree & bushes replacer" unfortunately also collides with my Millsite; you could use the same console comand to remove conflicting trees, but Vurt also moved some boulders, which are part of the fence around the Mill.

Credits:

Thanks to Bethesda for this wonderful game and special thanks to Phaedrus for his lovely waterwheel. Thanks to Midgetalien for his nice Sila weapons resource. They may have been intended as glass blades, but they make great looking ice blades I think.

Legal stuff: I can take no responsibility for anything that happens after download and installation of this mod to your PC. Mod was cleaned with Enchanted Editor.

Spoilers:

If you have a hard time finding the swords here are some location coordinates;





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For Ice Fang shortsword look in cell: Isinfier Plains -26,22
For Arctan the Longblade look in cell: Gyldenhul Barrow Entrance -17,24