Morrowind
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The Puma Man

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wildespace

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29 comments

  1. Jyggalagpuff
    Jyggalagpuff
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    • 12 kudos
    Slaughter fish still attack you.
    1. UncleLulu
      UncleLulu
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      • 0 kudos
      say that again
  2. katej24601
    katej24601
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    • 0 kudos
    Thanks for the mod! It works great for me - especially for keeping most of the pesky cliff racers from annoying me.
  3. HenryDustron
    HenryDustron
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    Everytime I start the it shows the warning that this esp plugin can not find the master file. Dunno what's the problem.
    1. Vootins
      Vootins
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      Same.
    2. Vashra1
      Vashra1
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      • 8 kudos
      tes3cmd header --synchronize "WhateverFileNameIs.esp"
    3. Sardanapaolo97
      Sardanapaolo97
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      • 0 kudos
      Can you please explain this more in depth? I'm sort of a newbie, sorry and thank you!
    4. Briarbird
      Briarbird
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      • 41 kudos
      Just use this Plugin master file dependency fix guide (only with newer Wrye Mash)
  4. spiralgalaxis
    spiralgalaxis
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    One of the files that "Passive_Healthy_Wildlife.esp" is dependent on has changed since the last save.
    This may result in errors. Saving again will clear this message
    but not necessarily fix any errors.
    One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    That's what was in my warnings.txt

    The game (and the mod) seem to run ok. But I'm still wondering if this is gonna cause a problem if it's ignored.
    1. sundog005
      sundog005
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      • 5 kudos
      I had the same problem..
    2. Vootins
      Vootins
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      • 0 kudos
      Same.
  5. PukinDumpling
    PukinDumpling
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    You don't actually HAVE to start a new gane. Right? It's just that animals that were spawned before installing the mod will still be hostile but animals in newly-visited areas will have the mod's behaviour. Only the ones in cells you've been to (and ones you haven't killed yet) keep the vanilla behaviour. Once killed and respawned they should also have the passive behaviour if I'm not mistaken...
  6. TheDuck665
    TheDuck665
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    • 0 kudos
    Doesnt work. Cliff Racers are just as annoying and "normal" kritters are just as aggressive as before I installed the mod.
    1. SciArcane
      SciArcane
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      • 5 kudos
      Have you started a new game?
  7. heilkitty
    heilkitty
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    • 0 kudos
    Has anyone used this mod with Morrowind Rebirth?
    1. d181sp1
      d181sp1
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      Worked fine on a brand new game running both mods.
    2. d181sp1
      d181sp1
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      Worked fine on a brand new game running both mods.
  8. deleted81438858
    deleted81438858
    • account closed
    • 1 kudos
    Great mod thx!
    But can u please add the following creatures too:
    - Dreugh (dunno if this would be lore-friendly...)
    - Grizzly Bear
    - Nix-Hound
    - Slaughterfish (both)
    - Snow Wolf
    - Snow Bear
    - Shalk
    - Spriggan (maybe with the possibilty that Spriggans attacks u when they see u attacking an animal except the plagued ones)
    - Tusked Bristleback
    - Wolf

    1. Daelyn
      Daelyn
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      Not sure about Bears, wolves, slaughterfish, and Spriggans. When you get close enough in Skyrim they attack you too. I'm not sure about Morrowind, since the game has little in the way of large flat areas, but in Skyrim, you can see these creatures (not the slaughterfish) off in the distance, and only once you get close enough do they come and attack you.

      It also might help to be up high on a horse and in third person perspective since you can also see things further away. I do know that I have avoided bears by not getting too close. But that game also has some really good mods for animals that change their behavior. Such as bears giving you warning, and wolves only attacking if they outnumber you and your party. So I may be remembering that instead.
  9. mikeprichard
    mikeprichard
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    • 12 kudos
    Is this fully working with OpenMW?
    1. SciArcane
      SciArcane
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      • 5 kudos
      Works fine for me! need to start a new playthrough tho!
    2. mikeprichard
      mikeprichard
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      • 12 kudos
      Sorry for the late reply, but thanks!
    3. deleted81438858
      deleted81438858
      • account closed
      • 1 kudos
      Are u sure?
      I have to put it at the bottom of the load order in the openmw launcher to make this mod work on a new game, maybe it will work that way with an existing savefile too (didn't tried)?
  10. kipcabral
    kipcabral
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    • 1 kudos
    how does this mod affect: atronachs, dremoras, undeads, vampires state? are they all hostile or passsive? or are they affectect seperately? mod description doesn't seem that detailed.
    1. OffworldDevil
      OffworldDevil
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      • 118 kudos
      changes the attack setting of MOST non-diseased animals

      Seems pretty clear to me -- normal animals only; nothing to do with unnatural creatures.