Morrowind

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Team Green Cow

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Enclavekiller1

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The Elder Scrolls III
MORROWIND Mod:

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Index:

1. Description
2. Installation and Requirements
3. Playing the Plugin
4. Features
5. Version
6. Conflicts & Compatability
7. Thanks
8. Notes
9. Copyright

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1. PLUGIN DESCRIPTION

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TITLE:
VERSION: v1.00
BY: enclavekiller, autoclock, svengineer99
CONTACT: Bethesda software forum enclavekiller, autoclock, sveng

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2. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind/ directory.


REQUIREMENTS: 1) Morrowind, Bloodmoon, Tribunal
2) MCP 2-2 with 2-3 beta ( or later ) including 'script expression parser fix'
[ http://www.nexusmods.com/morrowind/mods/26348/? ]
[ http://www.nexusmods.com/morrowind/mods/19510/? ]
3) MWSE v0.9.5-alpha.20151016 ( or later )
[ https://github.com/Merzasphor/MWSE/releases/tag/v0.9.5-alpha.201501016 ]
4) MGE-XE v0.9.10 and MGE-XE beta v0.10.16 (or later)
[ http://www.nexusmods.com/morrowind/mods/41102/? ]
[ http://www.nexusmods.com/morrowind/mods/26348/? ]


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3. PLAYING THE PLUGIN

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This mod adds a new shop in Bthanchend, operated by the Khajiit Suvanto. He has some pretty nice toys for you,
but he doesn't sell to just anyone.

To buy from Suvanto you must be one of 3 things:

A. Be level 35 and have a reputation of 50
B. Have a speechcraft of 75
C. Have a personality of 80
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4. PLUGIN FEATURES

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HINTS/SPOILERS:

Scripted wondrous items, in somewhat order of novelty and interest

The Inductor (item id:S_Inductor)
Drop it from your inventory to the ground and activate. load a Daedra filled soul gem and close. The Daedra's resistances will be transferred to you for 24 hours.

Obstructing Key (item id: S_ObsKey)
Drop it from your inventory to the ground to place a door in the game world 100 game units in front of you. Activate the door to set its rotational speed or stop it at the desired angle (z-axis).

Rail Hammer (item id: S_RailHammer)
Bash open door or container locks, assuming you have sufficient strength (70) and blunt weapon skill (50); be careful other NPCs don't see you doing it though.

Mecha Staff (item id: S_MechaStaff)
Disarm your opponents of their weapon, armor, clothing and accoutremonts ( except rings, that would be silly :). ) assuming you have sufficient Agility (70) and Spear Skill (50).

Spark Stick (item id: S_SparkStick)
Shrink your opponents 10% on each hit (also reducing their strength and health proportionally); then watch their tiny corpses fly across the screen when you finish them off.
Required stats are Strength (70) and Longblade (50).

Bookworm Blade (item id: S_BookBlade)
Confuse your humanoid opponents, sending them running in different directions and then forgetting why they were mad at you in the first place.
Required stats are Strength (70) and longblade (50).

Note: the above 4 weapons have the enchantment slot used up by their unique 'Suvanto Special Enchantments'

Blackward Ward (item id: S_Blackward)
Powerful shield, if you are infected with Porphyric Hemophilia.

Daedric Ramming Face (item id: S_Dae3helm)
Powerful helm, if you have the Strength (80) to wield it. .

Exhausting Right Pauldron (item id:S_ExhPauld)
Unique Pauldron, if you have the endurance (80) for it.

Orgish Mask (item id: S_orgishmask)
One of a kind (well, that's true of everything in Suvanto's shop) mask, if you are an Orc.


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5. PLUGIN VERSION

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1.0- first release for Morrowind Modding Madness competition

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6. SAVE GAME CONFLICTS & COMPATABILITY

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This mod is not compatible with OpenMW due to MWSE script funciton usage.

Please reports any bugs or problems at:
http://forums.bethsoft.com/forum/12-morrowind-mods/

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7. THANKS AND CREDITS

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Team Green Cow
Autoclock: Modeler
Svengineer99: Scriptor
Enclavekiller: Level Designer & Writer

Merzasphor: For HUGELY extending MWSE including array functions
Hrnchamd: For MWE-XE integratoin of MWSE/MWSE functions
CDC and the SF MWSE Dev Team: For MWSE development and release up to 0.9.4a
Dave Humphries: For MWEdit
John Moonsugar: For TES3CMD (used to generate the in game book)
Argent: for BookGen1.2
Bethsoft: For the game engine and base construction set

The Assimilation Lab: For continuously updated Morrowind Modding Wiki entries
GhanBuriGhan, Yacoby and melian: For Morrowind Scripting for Dummies
Abot: For Morrowind Scripting for Smarties

Darkelfguy: for Morrowind Modding Showcases and Podcasts engagement.
and Morrowind Modding Maddness inspiration
Everyone who commented and contributes on the Bethesda/TES/Morrowind Forums
The other teams for making this contest possible
Everyone in the Discord for making things not boring

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8. NOTES

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1. For you people who haven't been paying attention, this is part of the 2016 December Morrowind Modding Madness contest
2. Which means this mod was made in a grand total of 9 days.
3. There are some known bugs that we ran out of time to fix, and items we had to cut due to time, we will revisit this mod and happily
fix them and expand upon things after the contest.


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9. COPYRIGHT

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Please contact us if you wish to use anything as a resource. If you are interested in the scripting and are too lazy to dl the mod and look at the
scripts, contact Svengineer99

Obviously, do not steal this mod. We will find you.

Enjoy the mod.
--Team Green Cow: Enclavekiller, Autoclock, Svengineer99