Morrowind

About this mod

Adds 20 merchant creatures, for Vvardenfell, 3 in Mournhold and 5 in Solstheim with million septims to barter with.

They buy every kind of object, have a lot of stuff for sale like the unused content, 5 spells unlocking some effects and many bonus features.

New version avaiable, the blacksmiths can craft ebony and glass weapo

Permissions and credits
Donations
Merchant creatures for every city and village
Tribunal & Bloodmoon


What's new?
You can ask any blacksmith to craft you ebony and glass weapons.
You can ask Bols Indalen to craft you ebony scimitars.


Note: If you don't use the french or the english  version you will need a cell-translating tool to enjoy the Tribunal features. Yet Another Morrowind Plugin Translator should do the job.

Making business with a creature is very interesting in the vanilla game. You can sell your items 1% above their real value even with a very low personality and mercantile skill. What's more they never equip your pieces of armor and clothes and apart from a few exceptions they never equip your weapons neither.

Knowing it don't you find it frustrating there are only 2 trader creatures in the vanilla game? and that 1 of them is so well hidden?

I do this is why this mod exists.


In this mod I added 20 merchant creatures, one for every city and village of Vvardenfell.
Plus 5 others for Siolstheim   ; in Fort Frostmoth, Graring's settlement, Raven Rock, the Skaal village and Thirsk.
Plus 3 creatures for Mournhold   ; in the great bazaar, plaza Brindisi Dorom and the temple courtyard.
All these creatures are in exterior cells, have 975 million septims to barter with, buy every kind of object, can create spells and are able to repair your equipment and enchant it.

In this new version I added a lot of new content notably:
-all the unused objects including the deadric and dwemer longspears, the wooden crossbow and if you have Bloodmoon the stalhrim spear and shortswords plus the nordic silver spear
-4 new spells unlocking otherwise more or less inaccessible effects (absorb skill, weakness to the normal weapons, fortify skill and fortified attack)
-replicas of all the artifact/unique armors, clothes and weapons and of some miscellaneous objects
-clothes replicas of the nordic fur, netch leather, (snow) bear and wolf boots and helmets, leather bracers, akaviri helmet and of the red colovian fur helm notably
-a grandmaster skooma pipe if you're into drug dealing hum..............alchemy. ^_^

I added some bonus features:
You can ask the trader Dremora to grind any skull you find into bonemeal by stacks of 5, 10, 25 and of course individually.

You can ask any blacksmith to craft you ebony and glass weapons.

If you have Tribunal you can ask Bols Indalen to craft you ebony and glass shields and towershields and ebony scimitars.

If you have Bloodmoon you can ask Hidar to craft you a stalhrim spear or shortsword
and Aenar to craft you a stalhrim shield.

To activate the new topics drop a note on the ground and pick it up.

Over-encumbrance issue and solution: Because of the way Morrowind works a creature can't own any container which makes the trader creatures will inexorably become over-encumbered after a time. To fix it you need to kill the creature and resurrect it.
-Killing a creature: shouldn't be very hard but if don't have the appropriate weapon or lack of skill in some domains open the console ² click on your target so its name appears in the console's top part and type sethealth 0
-Resurrecting a creature: open the console click on your target so its name appears in the console's top part and type resurrect
If Morrowind crashes when you resurrect a creature just wait a few in-game days and the creature will resurrect on its own with a rest inventory.
You will probably need to kill and resurrect some creatures to gain access to the new objects I added.

Setup:

Choose your plugin and paste it in the Data files folder of Morrowind
Copy and paste the Data files folder in the folder where you have Morrowind.exe
Activate using Morrowind launcher or even better a mod manager like Wrye mash
Use something like LOOT, BOSS or mlox to sort your load order

Conflicts and incompatibilities:

Should be compatible with everything.


Don't hesitate to check my other mods:
Oblivion:
Agronak gro-Malog's deadly challenge
Choose your Oblivion plane
Erotic HGEC F-cup arena raiments replacers
Erotic HGEC F-cup cuirasses replacers
Improved and alternative merchants
Improved sigil stones selector
More consistent and diverse Oblivion enemies
More generous factions
More rewarding skooma
No more empty dungeons
Oblivion addiction
Oblivion caves selector
Remove your infamy with the 9 Divines
Repeatable Oblivion quests
Sigil keep selector
The honest merchants don't buy skooma
Younger and prettier Rohssan and Rasheda

Morrowind:

Detritus Caria's shady new project
Dramatically improved Morrowind Tribunal and Bloodmoon
Erotic shirts for Better bodies and Robert's bodies
Improved magicka and alchemy plus infinite use objects
More rewarding Morrowind factions
Restore magicka spell and enchant
Rewards for sparing Vandacia and Alleius
Use the propylon indices once
Very hard respawning Morrowind enemies
Very rich Creeper and Mudcrab with new services