Morrowind

File information

Last updated

Original upload

Created by

Digmen

Uploaded by

Digmen

Virus scan

Safe to use

7 comments

  1. Z0oka
    Z0oka
    • member
    • 3 kudos
    Amazing!!! How did you add the glowing effect to the trees? Looking to make my own custom glowing models! Great work!
  2. deleted1865015
    deleted1865015
    • account closed
    • 15 kudos
    Wow! Not sure about Christmas trees, but those underwater plants are gorgeous. Exactly what I was looking for. Thank you again!
    1. Digmen
      Digmen
      • member
      • 4 kudos
      I agree that some of the trees need some alterations to properly work. Glad you find those plants useful!
  3. MelchiorDahrk
    MelchiorDahrk
    • premium
    • 446 kudos
    This looks... interesting. I'd be curious to see it used extensively in a cavern cell. Maybe someone will mock something up.

    Either way, thank you for sharing! It's always awesome to get more resources!!


    edit: 2 technical feedback items on the NIFs included in this resource:
    1) you should run Spells->Optimize->Combine Properties on all of the files to optimize everything more (this is just a general best practice)
    2) In order to avoid a weird pixellated look in game for glow-mapped objects, you need to go into the Block Details for the NiTexturingProperty and change the Filter Mode of the Glow Texture to FilterTrilerp

    If you have any questions, let me know.
    1. Digmen
      Digmen
      • member
      • 4 kudos
      Got it, I'll be optimizing these files and will be releasing another version soon.
      Edit: May I ask how doing these solutions function to do the things that you say they do? I like to know the how they
      technically works.
    2. Digmen
      Digmen
      • member
      • 4 kudos
      I have finished implementing your suggestions.
    3. MelchiorDahrk
      MelchiorDahrk
      • premium
      • 446 kudos
      Combining Materials improves the performance of objects. Albeit minimally. In general you're not going to see a huge benefit to performance if there's any noticeable difference at all. Except on a very large scale. This is more of a cleanup step. Good practice sort of thing.
      For the other one, I don't know the technicality behind why the other settings result in the pixellated look. Someone else may have the technical knowledge to answer that question. It's just something I have learned from experience.