Documentation
Readme
View as plain text
This is an alternate, bright set of textures for xander2077's New Dwemer Armor Mod. A lower-res option is also included.
Requires main mod to be installed first (latest is v2.0 at the time of this writing):
http://www.nexusmods.com/morrowind/mods/44225/
(Uploaded with xander2077's permission.)
NEW IN 1.1: reduced saturation of textures & icons; some other tweaks
Notes concerning my fixes:
**Gauntlets.esp with fixes**
NEW IN 1.1:
� fixed hand meshes with better UV mapping and proper positioning of fingers when gripping a spear
� removed blank knee pieces from boots and instead adjusted boot mesh slightly to reduce clipping
OLDER:
� added ground mesh to gauntlets
� made .1st body part for gauntlets so they show up properly in 1st-person view
� added blank knee pieces to boots to prevent clipping with some greaves & pants
� adjusted shield in Vemynal that was clipping through surface with new model
**Mesh fixes**
NEW IN 1.1:
� increased weight of cuirass midsection to reduce stretching/warping
� adjusted cuirass "skirt" to reduce clipping
� adjusted boot ankle (shin) mesh slightly to reduce clipping
� shifted boot foot mesh backwards for a more natural fit with the ankle piece
OLDER:
� a_dwemer_boots_a.nif - fixed brightness issue
� a_dwemer_boots_gnd.nif - fixed brightness issue, lowered on z axis, & fixed parts of model disappearing when viewed from certain close angles
� a_dwemer_bracer_w_gnd.nif - lowered slightly on z axis
� a_dwemer_cuir_gnd.nif - flattened bottom and made to lay flat
� a_dwemer_greaves_gnd.nif - made crooked leg lay flat,lowered on z axis, & fixed part of model disappearing when viewed from certain close angles
� a_dwemer_helmet.nif (all 3 variants) - lowered on z axis to fit head better
� shield_dwemer.nif - adjusted so straps fit arm better
--Grond1911