I understand the Fortify Attack, and I agree that it should be lower, but I don't get the need to give "feather" abilities to any race. Increasing the races strength will handle the encumbrance, so it pretty much negates any need for racial ability. And considering the base encumbrance in vanilla MW is already around 200, Feather isn't going to make much of a difference. My advice would be to think of the words you used and devise something that better reflects the term. For example:
Vanilla MW Orc Specials
Ability: Resist Magicka Resist Magicka 25% Power: Berserk - Fortify Health Fortify Health 20pts for 60sec on Self Fortify Fatigue Fortify Fatigue 200pts for 60sec on Self Fortify Attack Fortify Attack 100pts for 60sec on Self Drain Agility Drain Agility 100pts for 60sec on Self
One could add to this by saying "Hulking" is an increase in Strength and Endurance as a once per day ability, which would compliment the Berserk power; this creates a better immersive synergy. Racial powers really is a great place to be really creative with the interpretations. Hopefully that helps or gives you ideas for future work.
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Vanilla MW Orc Specials
Ability: Resist Magicka Resist Magicka 25%
Power: Berserk -
Fortify Health Fortify Health 20pts for 60sec on Self
Fortify Fatigue Fortify Fatigue 200pts for 60sec on Self
Fortify Attack Fortify Attack 100pts for 60sec on Self
Drain Agility Drain Agility 100pts for 60sec on Self
One could add to this by saying "Hulking" is an increase in Strength and Endurance as a once per day ability, which would compliment the Berserk power; this creates a better immersive synergy. Racial powers really is a great place to be really creative with the interpretations. Hopefully that helps or gives you ideas for future work.