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Morrowind Flora Upheaval
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This readme will just contain the installation instructions and the list with the cities/towns showing their
potential of a tree going through another mod.
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Installation
Just extract the esp into the data files section of the morrowind directory, and then click the box for the esp
in the data files section of the launcher.
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List
This list will show the potential that an added flora might collide with an added structure mod in each city
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Seyda Neen: Added a decent amount of flora, may collide with any structure added to Seyda Neen
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Pelagiad: Similarly to Seyda Neen, added a decent amount, and may collide with any added structure
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Ebonhart: Added a decent amount of flora, but shouldn't collide with any structure
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Vivec: Due to the complete artificial structure of Vivec, I only added flora to the area around the silt strider,
will most likely not collide with anything
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Suran: Added a decent amount, but shouldn't collide with any structure
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Hla Oad: Added quite a bit of flora, but shouldn't collide with anything
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Balmora: Similar scenario to vivec, but I still added some flora. Shouldn't collide with anything
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Gnaar Mok: Added decent amount, should be fine
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Ald-Ruhn: Added quite a bit of flora, but should be fine
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Sadrith Mora/Wolverine Hall: I added a lot of flora to Sadrith Mora, but very little to Wolverine Hall. Sadrith
Mora mods might collide, but Wolverine Hall is fine
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Molag Mar: Same scenario as Vivec
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Vos/Tel Vos: Added quite a bit of flora. Should be relatively okay though
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Tel Brandora: Added some flora, should be fine
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Caldera: Added decent amount of flora, but should be fine
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Tel Aruhn: Same scenario with Tel Brandora
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Tel Mora: Added quite a bit of flora near the front, but will most likely be fine
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Dagon Fel: Added quite a bit, but should be fine
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Maar Gan: Added decent amount of flora, will most likely be fine
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Gnisis: Added quite a bit of flora, may collide with added structures
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Khuul: Added quite a lot of flora, should be fine
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Ald Velothi: Added some flora, should be fine
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