Morrowind

File information

Last updated

Original upload

Created by

Haylakoid

Uploaded by

Haylakoid

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

Morrowind Flora Upheaval
----
This readme will just contain the installation instructions and the list with the cities/towns showing their
potential of a tree going through another mod.
----
Installation
Just extract the esp into the data files section of the morrowind directory, and then click the box for the esp
in the data files section of the launcher.
----
List
This list will show the potential that an added flora might collide with an added structure mod in each city

+++
Seyda Neen: Added a decent amount of flora, may collide with any structure added to Seyda Neen
--
Pelagiad: Similarly to Seyda Neen, added a decent amount, and may collide with any added structure
--
Ebonhart: Added a decent amount of flora, but shouldn't collide with any structure
--
Vivec: Due to the complete artificial structure of Vivec, I only added flora to the area around the silt strider,
will most likely not collide with anything
--
Suran: Added a decent amount, but shouldn't collide with any structure
--
Hla Oad: Added quite a bit of flora, but shouldn't collide with anything
--
Balmora: Similar scenario to vivec, but I still added some flora. Shouldn't collide with anything
--
Gnaar Mok: Added decent amount, should be fine
--
Ald-Ruhn: Added quite a bit of flora, but should be fine
--
Sadrith Mora/Wolverine Hall: I added a lot of flora to Sadrith Mora, but very little to Wolverine Hall. Sadrith
Mora mods might collide, but Wolverine Hall is fine
--
Molag Mar: Same scenario as Vivec
--
Vos/Tel Vos: Added quite a bit of flora. Should be relatively okay though
--
Tel Brandora: Added some flora, should be fine
--
Caldera: Added decent amount of flora, but should be fine
--
Tel Aruhn: Same scenario with Tel Brandora
--
Tel Mora: Added quite a bit of flora near the front, but will most likely be fine
--
Dagon Fel: Added quite a bit, but should be fine
--
Maar Gan: Added decent amount of flora, will most likely be fine
--
Gnisis: Added quite a bit of flora, may collide with added structures
--
Khuul: Added quite a lot of flora, should be fine
--
Ald Velothi: Added some flora, should be fine
+++