- Both the versions was cleaned already with TESAME 1.2 - The item are marked "not owner" intentionally, since is not a player home, and basically, you will steal from the Empire (Except the strong chest and the little box that are yours) - I'll try to fix the name of the interior cell when possible
Would love to see this expanded to include an interior with an Imperial Guard in it (to add to the immersion for how it is lit and maintained, even if it is just a C&P of the Seyda Neen lighthouse with the NPC swapped for a Guard and the book removed). Then seeing that further expanded to other Imperial coastal locations as well. It would stand to reason that in inhabited areas these would be a bit more common place.
Exuse me for my long absence! I'm sorry that there's no guard or nor other imperial coastal location, it was just for my personal use... But you may want to check the v1.1 now with interiors and other little things. Thanks for your suggestions!
Epic - no worries on the delay of response, Morrowind is older now, I never expect immediate turnaround. It is awesome that you have made some updates - I am super stoked about using this in my futures runs now, great addition!
I love lighthouses so thank you for making this... although I was a little disappointed about not being able to go inside or interact with this in any meaningful way. Also, you may want to check the ocean-facing side of this thing... there is a HUGE gap where the texture of the building stops short of the ground looking rather glitchy... maybe some carefully placed rocks could fix this?
9 comments
- The item are marked "not owner" intentionally, since is not a player home, and basically, you will steal from the Empire (Except the strong chest and the little box that are yours)
- I'll try to fix the name of the interior cell when possible
Thank you!
Either way, nice addition.
Thanks for letting me know of the glitch. You can check the v1.1 and read the Changelog to see the addition