Morrowind

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Jordan0422

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JD's Various Tweaks and Patches
By Jordan0422

Version: 1.1

=========
Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Changelog
7. Credits

=============
Requirements
=============
Morrowind, Tribunal, and Bloodmoon

Hot Fusion economy mod (through BTB): http://btb2.free.fr/morrowind.html#economy
Starfire NPC Additions: http://mw.modhistory.com/download-90-13583

============
Description
============
Various tweaks and patches for mods.

1) Morrowind_Unleveled-Items.esp

This module is an attempt to unlevel Morrowind loot system. Now mostly all leveled loot are available at level 1, but valuable/rare loot are harder to acquire.
Example: Vanilla Golden Saint weapon drop breakdown: Glass (~56%), Ebony (~33%), Daedric (~11%).
Morrowind_Unleveled Golden Saint weapon drop breakdown: Adamantium/Dreugh/Dwarven/Silver (82%), Glass (10%), Ebony (6%), Daedric (2%)

2) EcoAdjMerchantSkills_SF-Patch.esp

This is a patch to make traders and fences added by Starfire NPC Additions be affected by Hot Fusion merchant skill edits.
Requires both Starfire NPC mod AND Hot Fusion EcoAdjMerchantSkills mod to be installed.
Hot Fusion economy mod (through BTB): http://btb2.free.fr/morrowind.html#economy
Starfire NPC Additions: http://mw.modhistory.com/download-90-13583

3) EcoAdjMerchantSkills (Disposition Edit)_SF-Patch.esp

BTB made some edits to Hot Fusion mod above. This is a patch to that edit to make it work with Starfire NPC Additions mod.
Use either this one or the one above (EcoAdjMerchantSkills_SF-Patch.esp). Recommend to use this one.
Requires both Starfire NPC mod AND Hot Fusion EcoAdjMerchantSkills (Disposition Edit) mod to be installed.
Hot Fusion economy mod (through BTB): http://btb2.free.fr/morrowind.html#economy
Starfire NPC Additions: http://mw.modhistory.com/download-90-13583

4) EcoAdjMerchantSkills_Script-Tweak.esp

In certain cases, Hot Fusion EcoAdjMerchantSkills can make a merchant/trader/etc. mercantile and speechcraft skills lower than their vanilla values. This is a tweak to address that.
Requires Hot Fusion EcoAdjMerchantSkills mod to be installed. Works with "EcoAdjMerchantSkills (Disposition Edit).esp".
Hot Fusion economy mod (through BTB): http://btb2.free.fr/morrowind.html#economy

5) Morrowind_Unleveled-Creatures.esp

This module is an attempt to unlevel Morrowind creature spawning system. Now mostly all leveled creatures can spawn at level 1, but tougher creatures have a lower chance of spawning.

Example: spawn chance breakdown at a random 6th House related base/citadel/dungeon, for a random spawn point based on "in_6th_all_lev+0" creature leveled list

Vanilla - Player Lvl 1: Ash Slave (50%), Corpus Stalker (50%)
Player Lvl 8: Ash Slave (25%), Corpus Stalker (25%), Corpus Lame (25%), Ash Zombie (25%)
Player Lvl 15: Ash Slave (20%), Corpus Stalker (20%), Corpus Lame (20%), Ash Zombie (20%), Ash Ghoul (20%)
Player Lvl 25 (and above): Ash Slave (16.7%), Corpus Stalker (16.7%), Corpus Lame (16.7%), Ash Zombie (16.7%), Ash Ghoul (16.7%), Ascended Sleeper (16.7%)

Morrowind_Unleveled-Creatures-
Player Lvl (any): Ash Slave (20%), Corpus Stalker (10%), Corpus Lame (20%), Ash Zombie (20%), Ash Ghoul (20%), Ascended Sleeper (10%)

============
Permissions
============
Modify my mods as you see fit.

=============
Installation
=============
Use 7z to extract to your "C:\...\Morrowind\Data Files" directory.

1) Morrowind_Unleveled-Items.esp

Put near the end of your load order.
Requires the use of a leveled list merger (TES3CMD, or Wrye Mash)
Tutorial for TES3CMD (multipatch): http://wiki.theassimilationlab.com/mmw/TES3cmd
Tutorial for Wrye Mash: https://www.youtube.com/watch?v=i74Xr7s4NCI
Untick "Morrowind_Unleveled-Items.esp" after the TES3CMD multipatch or Mashed Patch is generated.

2) EcoAdjMerchantSkills_SF-Patch.esp

Put AFTER "Starfires NPC Additions ver-1.11.esp" (or "Starfire lite.esp") AND "EcoAdjMerchantSkills.esp" in your load order.

3) EcoAdjMerchantSkills (Disposition Edit)_SF-Patch.esp

Put AFTER "Starfires NPC Additions ver-1.11.esp" (or "Starfire lite.esp") AND "EcoAdjMerchantSkills (Disposition Edit).esp" in your load order.
Recommended over EcoAdjMerchantSkills_SF-Patch.

4) EcoAdjMerchantSkills_Script-Tweak.esp

Put AFTER either "EcoAdjMerchantSkills.esp" or "EcoAdjMerchantSkills (Disposition Edit).esp" in your load order.

5) Morrowind_Unleveled-Creatures.esp

Put near the end of your load order.
Requires the use of a leveled list merger (TES3CMD, or Wrye Mash)
Tutorial for TES3CMD (multipatch): http://wiki.theassimilationlab.com/mmw/TES3cmd
Tutorial for Wrye Mash: https://www.youtube.com/watch?v=i74Xr7s4NCI
Untick "Morrowind_Unleveled-Creatures.esp" after the TES3CMD multipatch or Mashed Patch is generated.

========
Removal
========
1) Morrowind_Unleveled-Items.esp

Untick/remove

2) EcoAdjMerchantSkills_SF-Patch.esp

Untick/remove

3) EcoAdjMerchantSkills (Disposition Edit)_SF-Patch.esp

Untick/remove

4) EcoAdjMerchantSkills_Script-Tweak.esp

Untick/Remove

1) Morrowind_Unleveled-Creatures.esp

Untick/remove

==========
Changelog
==========
V1: Initial Release.
V1.1: Add Morrowind_Unleveled-Creatures.esp

========
Credits
========
Thanks to Hot Fusion for developing the economy mods.
Thanks to BTB for gameplay improvement mods and guides.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.