For some reason when I enchant the armor, the helmet gets the plastic-y white glow even though I have the Pluginless NoGlow mod installed.
I can fix this by changing the Reflection.tga to a black square, which gets rid of the glow effect on the helmet and at least makes the whole suit look the same, but it changes the appearance of the entire suit of armor.
I don't have a good understanding of nifskope, but I can't see any obvious differences in the properties of the NiTextureEffect or NiSourceTexture pertaining to this Reflection.TGA between the helmet's NIF and the nif of any of the suit's other pieces, to retain the original look without the helmet glow.
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The bow is misspelled as "Drad Knight's Bow"
Just a sidenote, but I think the armor would look much better without the fur.
Thanks for the mod regardless. It's awesome.
I can fix this by changing the Reflection.tga to a black square, which gets rid of the glow effect on the helmet and at least makes the whole suit look the same, but it changes the appearance of the entire suit of armor.
I don't have a good understanding of nifskope, but I can't see any obvious differences in the properties of the NiTextureEffect or NiSourceTexture pertaining to this Reflection.TGA between the helmet's NIF and the nif of any of the suit's other pieces, to retain the original look without the helmet glow.
Halp?