Would it be possible for some future version to remove (or have a version that removes) the "You failed to gather anything" message that pops up when you fail to harvest anything? It's a bit redundant when I can now easily see that the container is, indeed, empty. So far I'm getting buy with just commenting out those lines myself, but it might be useful for other people who want a message-less experience.
With a few more patches (since you already have one included) this could be an outstanding replacement for Graphic Herbalism without the need of an MWSE workaround. As mentioned a TR patch would be good, and a Correct UV Ore Replacer patch would also be cool.
And something I wish Graphic Herbalism would have done but never did, swapping out the ambient lighting around luminous plants (like mushrooms) and replacing them with an actual light emitting from the plant that disappears when picked. Would do a lot for immersion I think (and I recall at one point a mod was made that did this, but I am sure it would conflict with the Herbalism mods if I could track it back down on MMH).
Do you know if your mod suffers from the plant stealing bug like in graphic herbalism? I think that would be a helpful thing to note for users who know about this bug and are paranoid about it
I love the idea of preserving the vanilla mechanic but without the annoyances! Thanks!
You open the container and use it normally and the script does its magic after you close it. The ownership on plants isn't altered. So, you have to be careful while picking owned plants.
Once I get around to making the picked models for Lyithdonea, will it be relatively easy for me to make a patch for YAHM? Is it just a matter of copying a script and putting new references in it? Obviously some of the scripts are pretty much duplicates in GH and your mod. Could you include a list of the different types of scripts (variable quantity, disable vs. specific quantity, picked model or whatever) to help modders making patches?
Just pasting the script over and changing the ingredient ID should work. I'lll comment couple of scripts as a guide to make a patch. I'll also add a note in the readme.
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And something I wish Graphic Herbalism would have done but never did, swapping out the ambient lighting around luminous plants (like mushrooms) and replacing them with an actual light emitting from the plant that disappears when picked. Would do a lot for immersion I think (and I recall at one point a mod was made that did this, but I am sure it would conflict with the Herbalism mods if I could track it back down on MMH).
I love the idea of preserving the vanilla mechanic but without the annoyances! Thanks!
Seriously though, this sounds great. Are you considering patches for other mods? Like TR?