MORROWIND
The Symphony by SymphonyTeam
Morrowind » Overhauls
Added: 17/02/2016 - 09:02PM
Updated: 16/08/2017 - 04:14AM

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Last updated at 4:14, 16 Aug 2017 Uploaded at 21:02, 17 Feb 2016

TES III
 MORROWIND 
THE SYMPHONY



What is Symphony?
It`s a small Project improves graphical component of the Game to the level of the modern games.
In fact, it is an attempt to creatively rethink all models of the game.
Not just repeating the originals, increased them of number the polygons, but to create objects from scratch.
So that would to conform the World the Games. And not just a copied of his original, 1999-2002.
This is a game to the game.
A careful study of the living conditions and the creation of a "realistic" elements for these.
The model not only created, but also participate in game process.
The creatures get a scripts, and the weapon changes it`s type, accordingly to their new models.
It is not dictation, is the essay "how to I see MW" after 10 years of "sitting" in it.



The Project uses all known abilities of the game engine--scripts, effects, textures and animations--many of which could not be used in those early years.

Recommend programs to use alongside the Project:

 Morrowind Code Patch: Corrects numerous bugs and activates a number of important scripting functions for the engine.

 Morrowind Graphics Extender XE: Renders distant terrain, scenery shadows, high quality shaders, UI scaling and other features.

 4GB Patch: The Project actively uses RAM--normally more than 1.7 GB. Now included with the Morrowind Code Patch as of Version 2.3.

It is also recommended to reset the cell cache in your Morrowind.ini file (see installation directory) to reduce the flow of RAM:

 Interior Cell Buffer=0
 Exterior Cell Buffer=0

The Project can be used in conjunction with the Unofficial Morrowind Patch, although ideally it is necessary to conduct separate syncs.


What is Symphony?
Symphony ("harmony, harmonious sounding, harmony")
Symphony — harmonic connection, the combination of something, for example: the Symphony of colors, a Symphony of colors, a Symphony of sounds, etc.
Symphony — a book which is a collection of one or more compositions of the place, consisting of some of the same words or contain the same meaning.


Symphony!
All projects series B(better) in one performance, style, quality. Subordinates one idea, United in harmonious interaction. 
According to complement each other.
A natural occurrence of all Suites.
Suite (with FR. Suite - "a number", "sequence", "alternation") - circular form, consisting of several large parts.
In English Suite also Suit, as a garment (spacesuit, armour).
Word game, a new durable apparel for MW replacing and complementing one another.

Symphony!
The Revisions examined the old meshes through the "gaps" of new opportunities, created Suite, finally became as the "Symphony" - unity of a techniques, meaning and content.
A single complex completely changing the Game!

Symphony!
Not biggest the project on raising from new level of graphics and technical achievements, old, but still actual Game!
Game of the old school, of the Golden age Creating Great Games.

Symphony!
Recreated from scratch all Creatures, Armors, Weapons, Lamps, items and etc.
Excepted the Static objects.
(Statics, activators, containers)
Objects got a totally new; textures, icons, meshes, as well - lots of new animations.
Especially beings the same number of weapons and armor.
Created a lot of completely new material.
During the work on the Project were found many new interesting features and techniques for working with meshes, textures and scripts.

Detailled. 
Creatures - ALL are new. *Without Tribunal creatures and the heart of Akulakhan.
Full New meshes. 
A lot of creatures got a new animation, which allowed us to obtain new gaming experience.
For example, almost all creatures have learned how to block the hits in the melee combat.
Weapons - ALL are new. *With Bloodmoon`s, see (Stalhrim armors) plug. 
Added various animations.
For example, some weapons, only expanded during the attack.
Whip? Battle flail? Predator Spear? It is possible!
Armors  - ALL are new. *Without few Bloodmoon armors. 05 2016 are added Stalhrim armors pakc! 
Added a some animations.
Found new possibilities.
For example, the moving parts of the cuirasses, in time with the movements of the user.
light - ALL are new.
Added animation to Fire pit.
For example, fires react to weather changes.
Items - ALL are new.
Ingredients, tools, potions, books - ALL are new.
Magic effects - ALL are new. 
Each effect had a unique model. 

1 IDE = 1 model.
- 99.9% of unique objects.
- more than 9.5 th. textures files.
* 99% of which are unique and use special settings to obtain interesting effects.
- more than 8 th. The NIF files.
- more than 3.4 th. The new icons files.
- more 90 new images for game books.
- approximately 150 of new sounds files. 

The project exists in two versions.
- Lite. Nothing new,  changed only the original objects. Weight of the ESP 2.5 mb.
This is the most stable version of the project.

- full. Adds a lot of new game features. Weight of the ESP more 9 mb.
This is the FULL version of the project. Includes all of the material.
This, has, several new quests, lots of new items and creatures, new locations and modifying some the original locations.
With Top secret Dwemer`s armor and a separate story of it`s restoration. 
More than 1000 scripts! 
Almost all the animals, received special scripts to greatly expand theirs possibilities.

In addition.
New books about the creatures and weapons.
More than 50 volumes of new books with a detailed description of the creatures in the province. Habits, interesting facts, anatomy. 
Near 10 volumes describing of all known weapons. 

Compatibility.
Most of the materials is added from start scripts and does not affect to leveled lists directly.
The project is made with an eye to maximum compatibility to others gameplay plugins. 
And also.
- separate plug, changing all magic effects.
- new books menu, enchanting effect and rain.
- small plugs added warmed armor of the Legionnaires' on Solstheim.


This All, taken together, make a Symphony.
Possibility, methods, results.
For long life to this Great Game!


It was a good news!

Now the bad ;)
All the most interesting is written in Russian.
Quests, books, dialogues about the past of Nirn and its Future.
Yes, the project contains a number of thinking about the history of Nirn.
Also, the texture of books partly in Russian. 
And a few.
The project completely update the Island and largely update the Tribunal.
But Bloodmoon, is not changing.
Also there are a lot of thoughts and ideas on the creation of those or other items and quests.
I hope with time and they will be implemented. 

System requirements below. 
Video; level 9600 GT (2008) ea. or Better.
*Like Radeon 270x. Bus speed 256x!
Ram: DDR2\3\4 more 2gb.
CPU; level coreI7 2.5 Ggz.
HDD; more 8gb. 
More Screenshots:
Now is: - Gallery.
 
Project Files: 

Two versions of the archive. 
Standart - for the game only. All the resources in the BSA archives. 
This version is not recommended for modding`s, except for creating a simple plugins. 
and
Full version - for mod-makers only.
With the uncompressed .nif resources and 3d Sourse files.
To which is added a collection of notes, to work in Nifskope and 3D max.
If you want the Full version of the Project, write about it in that Forum.

About .ESP files:

Basic files.

@_SuiteLite(EN).esp -The basic English version of the master file.
All the standard objects got a new meshes. No new content are added!
@_SuiteLite(GR).esp - The German version of the master file.
@_SuiteLite.esp - Russian version. 

@_Sympfony_the.esp - This the Main file of project.
All bonuses, scripts, quests, new creatures game features and so on - here.
Lang. RU. Need translation!

@_Sympfony_theTEST.esp - it`s a TEST version.
 There are a test locations for quick access to different parts of the project.

@_Sympfony_theTEST(EN)70%).esp - translated more than 70% the Full version of the Project.
Scripts, new books and new dialogues on russian. 
Sympfony_the_scripts(EN) + 10% to the translation. Rough translation of all scripts mesages.
Install this version with @_Sympfony_theTEST(EN)70%).esp only!
All versions are require to start a new game!

@_effct.esp(EN) - changes all magical effects. Full new meshes with new textures.
@_effct.esp(RU) - For russian users.

Optional files.
@_AboutCreaturesBK.esp - 50 volumes about the creatures of the province.
Books placed in the world. There is a small quest to collect them.
Language - Russian. The total amount of text, over 140 pages in MSWord.
@_AboutWeaponsBK.esp - 25 volumes about the Weapons of the province.
Books are added from starting script to certain traders.
Language Russian. More then 50 pages in Word.

@_BM_armorPatch.esp - added a new warm armor to Imperial Legion's in Solstheim. 
@_Sympfony_BKs.esp - patch for Russian books only.
Only for Russian version!

@_Sympfony_theDCR.esp   - decrease the armor level of a some creatures. Optional. Only for Full version of the Project!

Not needed translation.
@_arrowSpeed.esp - Equalizes the maximum and minimum flight speed of arrows and bolts.
That improves the accuracy of shooting for NPCs and creatures.

+W_R_Fix  it`s meshes only optional patch!
 This "patch" eliminates the contrast with third party plugin`s objects that be use the default meshes of weapons and creatures.
The replacer for the default meshes of creatures and weapons.
WARNING!
It`s replacing the original meshes!
Pay attention to it and make copies of folders R and W! If You have it, of course!
IMPORTANT!
This meshes files only! Textures are used from the basic Symphony`s BSA archives.
Note.
These models can be working without Project`s master files.

Project`s forum: 
TAL
Here you can find a newest version master files of the Project.
And also to help with the translation of the full Master File, or report a bugs. 


WARNING!
If you install the Project, necessarily uninstall all others HH`12 "Better" series plugins!
Like: Better Armors (BA), Weapons(BW), Creatures(BC), Items(Bi). 

PS..
High recommended for Installation with Symphony and this Mods. 
Scripted Lights
Stalhrim armors.


Also, maybe something interesting is here:

 nexusmods.com/morrowind/mods/44824 - some modules for Symphony.
 nexusmods.com/morrowind/mods/44523 - few animations extracted from Symphony. For AnimKit some stuff also too.
 nexusmods.com/morrowind/mods/44223 - shaders collection. Just good use with Symphony
 nexusmods.com/morrowind/mods/43613 - else some separate stuff from Symphony.
 nexusmods.com/morrowind/mods/43609 - outside of battle to wear the shield at the back Uses shields resource from Symphony.
 nexusmods.com/morrowind/mods/44859 - One handed idle animation replacer for Animkit.  Extacted from Symphony's base_anim file.
******************************************************************************************
*make sure you change the youtube video settings to 1080p HD*


******************************************************************************************
About versions.

On Tracker:
(see mirrors)
Single file 4gb size - optimized for record to DVD disk.
-There is a simple installer\unpacker.
-Have are optional files.
Language of the installer Russian.
*Extract the files in to empty folder, and install in to MW`s catalogue as usual.
Requires update the Master files from this page or on the TAL`s page or from this Page!

On TAL.
(see mirrors) 

2.1gb size - 7z on ultra compression for reduced size.  
Content is identically, like the version on Tracker but without installer and without history Screenshots 2003-2014. 
*Use 7z only for Unpack!
@symphonythe(1.5)(st)(part1)(esp_snd_rdme).7z - esp files, readmes, sound files of the Project![email protected](1.5)(st)(part2)bsa(n1_2_3_4_6).7z - bsa [email protected](1.5)(st)(part3)bsa(n5_7).7z - bsa files.

On Ya-disk:
(see mirrors) 
2.5gb size - RAR! in ONE file!

On Nexus.
(This version).
The file is splitted into several files for ease downloaded.
Removed the additional screenshots and some optional files to reduce archive size.
It`s matryoshka! 7z in the RAR 4% for recovery, just in case.

Md5
c118047eacf35230b2029a2cf8dea75c [email protected]_the(1.5)(st).part1.rar
7d940914d85681e7aeed61ecf81de3f4 [email protected]_the(1.5)(st).part2.rar
5c406f221522d91031617be8ba569450 [email protected]_the(1.5)(st).part3.rar

Sha
c7f3b1970fbabf06939712895529339693d61110 [email protected]_the(1.5)(st).part1.rar
a4a71c747551d62ae8de1f56b7d45c8464590b1a [email protected]_the(1.5)(st).part2.rar
bdac7f67565710d79bd8992e645919c7390eb22b [email protected]_the(1.5)(st).part3.rar 

installation:
Unpack to empty folder! 
@Symphony_The(1.5)(St)\FILES\BSAs - all BSA`s copy\move in to Morrowind\Data Files
and register it in MW.ini file.

@Symphony_The(1.5)(St)\FILES\ESPs\EN 
- esp files, copy\move in to Morrowind\Data Files run the launcher and select the files

@Symphony_The(1.5)(St)\FILES\ESPs\All(notNeedTranslate)
- esp files, copy\move in to Morrowind\Data Files run the launcher and select the files

@Symphony_The(1.5)(St)\FILES\SNDs\Data Files
 - all folders copy\move in to Morrowind\Data Files with replace original folders.
It`s ok, only new files will be copied there. The original files will not be replaced. 
@Symphony_The(1.5)(St)\FILES\SNDs\EN - This is the English voice of Vivec. Copy AFTER installing the basic sounds.

SNDs = Sounds
The sounds of the project here. They should be installing necessarily!
Drop the Data Files folder in to MW catalog.
Folder "EN" - english voice of Vivec, Ur and Yagrum.


@Symphony_The(1.5)(St)\FILES\@_patches\
All files from here are optional and not required to correct work the Project!
Some models with different settings of reflection.
They are not better or worse, just different.
If you want to experiment, you can try to install them.

But look at @_patches\@Rain_Enchant_Anim folder.
Here is:
- new mesh to journal\book menu.
- new textures to enchanting.
- tweaks the base animation files.
- the rain. Some separate models.


Change youtube settings to 1080p HD for best visual enjoyment


small battle in dwemer`s ruin.

And:

Also: (new Spell Effects).


Non activated content. These models are not involved in active game.
*Vivec`s world. It`s like the Oblivion`s plan.
*Dwemwer`s turrets. Heavily armored defense mechanisms.
All it are available in test cells.



Ode to Morrowind.

Morrow Wind - the wind of tomorrow, heartening with anticipation of great deeds, fascinating discoveries and incredible journeys; bringing forth images of fantastic days which lead by myriad of trails to the crimson red stormy sky of the majestically calm Red Mountain.
Oh unbelievable, enigmatic Morrowind, he who connects contradictions, adjoins what cannot be united, charming, mysterious and taking us away from this fleeting world to the land of accomplished dreams and fulfilled aspirations. You strike us with awe, entrance with your charms, infecting our mind and pervading our existence. May you live to your name, be praised for your beauty and be honored duly! You are the province of a strange world, a game for PC, mental amusement, phenomenon that was naturally determined but opposed to commonplaceness, a precious fruit produced by legion of stacked events.
Morrowind the Great, for more than decade already you amuse multitude of users throughout the globe, continue to live and collect rich harvest of plug-ins, compositions of lore adepts, fan art creations, new sites and forums. With perfect calm you gaze at two huge and highly advertised sequels, tons of un-lore fan fiction and an upcoming shocking appearance of massively multiplayer online disgrace. Unwilling to lose any ground, you continue to stand out against a background of flaws and weaknesses of your surrogates with your inspirational uniqueness. We honor you for this!
So how do you manage this? What is your secret and the source of such persistent vitality? And what are you at the end of 2012? Perhaps we would understand this, if we imagined you as an odd prism which strangely refracts the history of the real world and interweaves with it the fantasies and myths that came true? Or maybe we should think of an unfinished mysterious painting, which invites you to add something into it? Yes! This is what gives you durability, makes you eternally new and interesting; thanks to this you are growing ever more complex and magnificent! And from this derives the fame of plugin-makers - world-builders and program-creators - inspiring the young and solacing those who are tired of feats of arms, as well as:
- Possibility of mastering the skills of composing, rendition and typing quickly.
- The benefit of logical exercises: the search for errors in texts - the thinking failures that distorted them.
- An upgrade for 3D-modeling novice and amusement for guru in a mood to limber up fingers against a mouse.
- A source of overwhelming forum flood, but also of sensible questions that give an opportunity to display the love of your fellow men.
- A way to create a whole new world, complete with history and mysteries, in case there would be a desire that ambitious.


Oh Morrowind, we love you for the long strolls under the two moons, mystic views of Ashland and calm waters beyond Vivec. We love you for repose from everyday bustle, for the fairy-tale story we read from your books and hear from the creatures that populate you - the story that we run through ourselves. You are unique for everybody, because everyone can find something personal in you and leave a lasting mark in your history.
Oh Morrowind, you embrace only the very best while patiently enduring childish pranks of newbies who only begin to discover you. You were forged by decade-long tests on various hardware, and cultivated by efforts of many modders, whose work is carefully preserved along with your copies. There is multitude of works written in your honor; the artists, inspired by your scenery, create pictures of incredible beauty. You can rouse even the lazy to creativity, and leave no one indifferent.
Your durability is tested by your offspring well enough, yet you are steady on your legs and don't demand animating patches and reviving addons. Remembering your origins and revering the memory of past modders, you mourn over bygone fame of your creators and remind them of former dignity and creative might, which they now can only imitate, producing new clones - your pathetic shadows. Alas, your fathers are now listening to the false oracles of financial success and forgot their first love and her inspirations.
Morrowind. The Great. The Legendary. The Ancient. The True.
Almost twelve years have passed!

What a long life it really is for a computer game, which usually lasts from a year to three and after that remains only in archives of sites or even completely sinks into oblivion. Only selected few, carefully preserved, occupy places of honor on shelves and hard drives. But even they, gradually loosing novelty and attractiveness, eventually become squeezed dry, and looking at them now you feel only good memories of first PC, youth and gamer's fervor.
Almost twelve years! A lot of time.

So much hardware was broken, so many games were completed. During this period tiny brook of first Pentiums poured out as a mighty waterfall of pocket gadgets. It is terrible to think, how many generations of processors, chip sets, graphics cards and hard drives passed after all these years. And how many companies, which at times had very creative approaches and interesting ideas, were trampled or devoured by gigantic corporations.
Do you remember epic VooDoo with its Glide, Ati Radeon, which so remarkably applied Truforms and n-patches and early TI-titaniums 4200, which allowed us to experience Morrowind with first shaders? And what about legendary Matrox which brought wonderful depth of color and perfect fonts?
First shaders, second, third... DirectX number 7, 8, 9, 10 and 11! Pleasant modem singing was superseded by silent Wi-Fi wind of gigabit networks. Mailboxes grew wings and flew up to the great stormy cloud storages. And hard drives, having completed all stages of growth, have reborn and took an opposite direction, replacing sturdy steel covered ten-gigabyte Maxtors with sad little boxes of flash drives. Forty gigabytes of unreliability equaled them in size with diskettes from hoary antiquity.
Ancient little floppy disk drives vanished together with their ports, along with glorious IDE with its wide ribbon cables of parallel PATA interface, making space for multitude of USB and Serial ATA ports on the sides of motherboards. Then even they started to decay, gradually merging with processors and graphics cards. The advance of RAM just passed the mark "DDR3"...
So many things changed during these ten or twelve feverish years of desperate growth of computer industry! PC successfully jumped from wide back of open architecture onto slippery path of mobility with its Java-script, exchanging thorough quality of work tool for a smirk mask of total entertainment that is constantly chasing for tyrannical "novelty".

Indeed, once you think about Morrowind's history for a little while, you get the complete picture of its antiquity. Really, there are not many games, which stood the same test of time meanwhile preserving wide audience of admirers, like Morrowind. Among other things, it saw many ореrаting systems: 
- The epic "Windows 98", for which it was actually made for. Now how surprising is that?
- The unforgettable "Windows ME", which superseded its ancestor in distant 2000.
- The formally outdated, but stubbornly rejecting this notion, "Windows XP", veteran and long-liver of the computer world.
- "Windows 2000", which actually firmly held its niche for some time.
"Vista" and "Windows 7", which was recently updated to "Windows 8" and characterized by fanciful, grotesque and pleasantly disorienting interface.
Meanwhile, "apples" changed their PPC for little lions and leopards; odd cyborgs and other strange creatures also made their appearance, considerably decreasing the number of opened windows.

The air grows thicker, the clouds turn black, the sun of small studios waned and greenish shadows fell onto the world. Can it be a sign of a coming storm which will break the steady pace of time with a mighty hurricane of total change?
During these years noisy, grumpily rumbling computers crawled away from their places of honor on the desks into drawers and coat pockets, and transformed into silent LED netbooks and tablets, thin and lightweight, just like their contents. Complex program packages, sets of selected games and heaps of obscure, but really important software, carefully collected from various suspicious web-sites, were replaced with something single, something that combines everything that is possible, which name is "browser"!
Just browser, which allows you to do any kind of tasks, starting from editing texts and photographs and finishing with innocent killing of time and intellect by way of playing the so called "games". Also, with this wondrous tool you can sluggishly post flood on forums while watching "high-quality" movies and broadcasts on-line.

Yes, almost everything boiled down to the Internet, and only a handful of faulty sectors liven up the dead, empty landscape inside modern disc storages.
It seems that everything turned still in grayish glory of aluminium and dazzling silence of rounded cubes design of the future that actually happened, future which brought quiet on-line night to deserted yards of residential areas.
But Morrowind is still around! Ancient, epic and glorious, he sets an example of quality for computer games, and we inevitably return to him whenever we get fed up again with worthless stuff that giants of industry treat us. Despite everything, he continues to exist in hundreds of thousands of copies, getting with time only more interesting and attractive, increasing in size, absorbing wealth of epic quests, wonderful models and textures made by plugin-makers, who become fairly skilled in the course of this decade.
Morrowind, a blazing fire fern sprout on the bare, ashy slopes of sleeping volcano of Life, which was fiercely erupting in early 00's, did not evaporated nor disappeared, and didn't even hide under the dust that covered shelves with old discs. On the contrary, it occupies a prominent place among the folders with downloaded plug-ins, screenshots, related software and old concept art of developers. And he is not going to vacate it at all!

Having secured a place in history thanks to its thrilling story, mystic atmosphere and unique feeling of freedom, he still rivets gamers' attention and amazes them so much, that they don't even think to break off with this imperious Master, who slyly winks at them with low-size textured eye on low-polygonal head of unforgettable Jiub The Cabin Dweller.
And what is the most surprising; it never foists itself, never brags about new technologies, never forcibly drags people's attention, offering various preordered hats, and does not compel them with flashy posters and bonus achievements! Morrowind never disappointed us, and we love it for this, and for recollections of first days in Seyda Neen, memories of unforgettable moaning singing of a silt strider in the hazy distance, as well as the comfort of spotless Balmora houses, intricate labyrinth of Vivec channels, grayish wastes of Ashland and pristine valleys of Sheogoarath isles.

It is impossible to deny Vvardenfell's rich gifts, and once one accepts them, he will never forget this miraculous island, and will be returning to it again and again, if only in dreams.
While trudging through the marshes of Bitter Coast, clambering up the rocks of unwelcoming Molag Mar and strolling along the roads of magic Ascadian Isles, one is often amazed by hugeness of Morrowind, wealth of its colors and diversity of its exotic landscape. The architecture of its great cities is no less astonishing. The images of massive Mournhold, stately Vivec, unbelievable Sadrith-Mora, fantastic Ald-Ruhn and festive Balmora are forever imprinted in the imagination of any true fan.
Only you are the master of this world, and you are its creator. Even though it doesn't owe to you its original making, it is you now who governs its destiny, rewrites its history, and alters the landscape, life and laws of creatures that inhabit it.
Modern games are no match to Morrowind. Its saves are located in the parent folder, it is stable, and its engine is simple and undemanding. Its uniqueness, diversity and depth of plot allow endless flight of fancy and induce thoughts about enigmas of lore and mysteries of the Dwemer. Only you can choose how to play, which rules will your avatar follow and how he will behave, being limited only by your conscience and common sense.

Alas, this kind of entertainment is so rare in our troubled time...
Ours is the time of cold statistics of online boards with lists of "results". Ours is the time of "joy", measured by quantity of bonuses and visits, and curt, thoughtless reactions of an unnamed crowd. Ours is the time of imaginary fame and questionable accomplishments, hardcoded in the system of achievements which are limited in quantity and silly, uninteresting and useless in essence.
Well, "Wonderful" achievements for "wonderful" games! In our time, you can win fame of a Grand Blacksmith after "forging" the first sword. You can become a Legendary Explorer just having a peek into the first quest dungeon and Great Assassin - after murdering a host of peaceful NPC's for a tick in game journal.

No, in our Morrowind you will never encounter anything like this. There is no loosing of progress due to vicious schoolboy hackers. There is no need to anxiously and feverishly survey the screen while waiting for badass gear left after online battles. There are no admins who are intently watching over adherence to strict rules. There are no checkpoints, when you fear that the downtime will happen at the most inconvenient moment.
Morrowind is free from extraneous nonsense which hinders perception. Indeed, it has no use for it, since it was made to last long and doesn't have to lie, concealing defects. Its developers were people with ideas and vivid imagination, and they were clearly enthusiastic about their work and didn't mean to make quick money of it. The best part of it is that anybody can take over their creation and expand, improve or even completely change it!
One should only make a first step and not be afraid of seemingly old and simple engine, absence of modern shaders, "complex" AI and limited, at the first glance, capabilities of the editor. Once you begin, nothing would be able to stop your flight of fancy, and your work will find its place in this wonderful world. You would be amazed how harmoniously it blends with the existing pieces, but you really shouldn't be, since Morrowind have become your world already, so you know what exactly it needs.
Morrowind is an experienced mentor, a source of ideas and inspiration.
Morrowind is an attentive guardian who calms the mind with its peaceful atmosphere. Its warm graphics give comfort to the soul and joy to the eye.

Morrowind is home to which you wish to return and from where you start your incredible journeys. It is a place of solitude, bulwark and cozy dwelling, the doors of which are always opened for you.
Morrowind is an aged wine, which pleasantly warms you and makes you slightly drunk when you achieve success in your undertaking, be it a good script or a working model.
Morrowind is a training ground, where you learn how to attain your goals, modest at first but great later, because you will know how to finish plugins despite any challenges!
Morrowind is the beginning and the horizon, the event that is frozen in time, the morning star of 00's, the light and aid for the following years.
Morrowind is a thing in itself, a Dwemeri puzzle, an amusement for the mind.
Morrowind is the rarest diamond, showing new sides with passing years, which refract the light of acquired knowledge into new perspectives.
Morrowind is an artifact which exists in spite of everything.
Morrowind is like the heart that rests in the bowels of the Red Mountain, shrouded with mystery and consigned to oblivion. It is the conflux of powers and knowledge. It is the true heart of the Nirn.
Morrowind fascinates with its air of mystery and unworldly beauty, dispersed over the game universe into thousands pieces that could be found in dialogue texts, models, in the depths of Dwemeri mines and simplicity of Velothian buildings.

Only all this combined manifest it. Not lore, not texts, models or textures, but everything, gathered together, shows its real magic.
One can whether accept Morrowind and become the true Nerevar, the slayer of false gods and exposer of daedra's lies; or do not understand it, turning into another false incarnation, which passed through the ashlands during storm and failed to leave any tracks.
So that is Morrowind, mysterious and beautiful gray prince in worn bonemold armor, astride a white guar.
Very much alive and kicking, having burned flab of early plugins, covered in glorious armor of worthy replacers, daringly gazing at modern resolutions and laughing in face of new engines with their poor attempts at perfection, he is laying on his renewed face shadows and shaders and crowning with hyper-polygonal meshes and megatextures. He amuses himself with elegant scripts and new animations, reads charters from countless quests, speaks on many languages through multitude of his dwellers; contentedly bears on his mighty arms his foster offspring, naming them gloriously: OpenMW, SkyWind and, lastly, MorrOblivion, who suffered greatly from his grandparents, but is still alive. Boldly looking into future; confidentially relying on his true children and admirers; firm and handsome; a rear jewel made of gold and ivory; a spark of diamond among glimmering treasures in the dark, Morrowind the Great!
Be praised all users-Nerevarines, modders, lore adepts and artists of all peoples and times, who were carefully preserving his light during all these years! May his wonders never be depleted for us, and the secrets of the Dwemer never run out, illuminating us with new revelations and restoring the creators on the right path, which they forgot in Oblivion Time! May Skyrim chicken never peck his legacy, and may upcoming online battles spare him!
And may he, and all of us, live long and prosper!


The "Ode" was collectively composed by a group of oldfags, whose names are not known, on the occasion of 10 years anniversary of Morrowind. It was edited and translated by Onyx on the request and with the assistance.
Translation by Onyx (2013).