Morrowind

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Scythe

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biulding3015

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20 comments

  1. KesslerRun66
    KesslerRun66
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    The file cannot be downloaded through NMM.
  2. stahpk
    stahpk
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    FYI - As stated below this does not work.

    use this one instead if you really want grass.

    http://www.nexusmods.com/morrowind/mods/43016/?

    You will have some floating grass but its negligible and at least that version works with 3.8/3.81.


  3. toejamandearl
    toejamandearl
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    I'm getting an error from mge when i go through the distant land config.

    It says "Non-Fatal error in parse files for cells (your mods name) Unable to read beyond the end of stream" The grass doesn't show up at all in game because of this.

    I can generate grass from older rebirth grass versions or the ones that came with mgso for vanilla but not this for some reason.

    Any idea what could be causing this? Would love to play the new Morrowind rebirth, I've been stuck playing 2.61 because that was the last version with a grass mod.
    1. rincewind123
      rincewind123
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      I also get the same error while generating distant land. i use now older grass for rebirth mod and ignore floating grass parts :-/ some one have a idea how to fix the "Unable to read beyond the end of stream" problem?
      thx
      TESCS gives error about Grass/Vurt_AshVeg_GreenGrass.nif.
      also tried installing all textures and meshes from other vurt - tree(only?) mods.
    2. Large Barge
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      Same here! Hadn't seen that particular error before.
    3. Dragon32
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      No idea if this will work but have you tried opening this plugin in the TES:CS and re-saving it? That error seems to indicate something screwy in the CELL records. Re-saving may fix things (but the CS could also bork at reading the plugin...) As you're only going to be generating grass for MGE (or MGE XE) with this you won't need to worry about GMSTs and other such
    4. Large Barge
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      Hey, thanks for the help! I'll have a look. Opening it in the CS shows a bunch of errors:

      -The file paths for some of the grass meshes are longer than 32 characters, so they get truncated (since those are from Vurt's mods, which work, I assume that's not actually an issue)

      -"Second ReadFile() in GetChunkData failed with error: Process successfully completed/terminated" (or something to that effect, the last part of the error message is in German because my OS is.)

      -"Need to add string for FORM_ID ".

      -"Chunk (null) abnormally terminated LoadReference Reference "GRS_WG_Scrub Plain0" in Load for cell 'West Gash Region'."

      Possibly some more, but then the Tribunal dialogue messages start, so I have to click "yes to all".

      Saving it again in the CS with the base game master files and Rebirth loaded doesn't restore the grass, unfortunately :/

      Oh ya, and the file size for distant land objects in MGE XE is the same before and after, so it's not generating any grass meshes anywhere.
    5. Dragon32
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      Shame.

      There really was an error "Need to add string for FORM_ID "? So, maybe in Morrowind ObjectIDs really were called Form IDs, and were then exposed in the Oblivion CS. Interesting. Unless that was the Oblivion CS / Skyrim CK you were using :)
    6. Large Barge
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      Nope, good old Morrowind CS

      Ah well, I'm not too concerned about the grass really, maybe the author will get around to fixing it eventually. I'm running a mostly-vanilla graphics setup right now anyway, to keep myself from messing with texture and model replacers all day instead of actually playing the damn game XD
    7. biulding3015
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      Wow this is a lot of dicussion. That is what i get when my laptop dies and I go into real life mode for a while. This is strange. The form Id happens when I load Morrowind Rebrith in genera along with a handful of other issues. I had gone through after making this and added a number of other village and tweaks to MR so I stopped using this file shortly after making it. I can look into this but not sure as to the best place to start looking for a true solution. Sorry to everyone for the issues here. If I find something I will let you all know. If anyone else should find something let me know.

      Biulding and Scythe
    8. LordOfDragons01
      LordOfDragons01
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      Any chance on a update of this mod?
  4. CreeperLava
    CreeperLava
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    Can we get an update for 3.6 ? I'm getting floating grass all over Seyda Neen .
  5. monkeytoad77
    monkeytoad77
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    Rebirth just updated to 3.3, but looks like there were no exterior changes. Perhaps this mod would remain compatible?
    If it doesn't, I'm cool with sticking with 3.2. I love the grass way too much.
  6. monkeytoad77
    monkeytoad77
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    Thank you so much. I've been waiting for this.
    1. biulding3015
      biulding3015
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      Glad someone else has gotten some use out of this. If you see any major issues please let me know.

      Biulding
    2. monkeytoad77
      monkeytoad77
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      Traveled a good chunk of the map so far, and loving every bit of it. Looks Great! MR really needed this.

      I'll report back if I find anything out of place. Thanks again!

    3. biulding3015
      biulding3015
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      The no grass thing was something that nearly turned me away from MR. But after seeing the city expansions I was to tempted to work something out, glad you are not able to find issues. keep me posted.
    4. monkeytoad77
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      Vos has a lot of floating grass. I'll let you know if I find anything else.
  7. Dragon32
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    Is the "MR" in the title "Morrowind Rebirth"? So only those people running Morrowind Rebirth should use this mod?
    1. biulding3015
      biulding3015
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      Correct, I should update the name to reflect that. It will also allow more people to find this. Thank you for that

      Biulding