Morrowind

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Arrianas

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arrianas

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About this mod

Ever wonder why some NPC's spend all day in their shops, and have no house? This mod adds house/living quarters, storage rooms, and other things that Bethesda probably would have added if they had more time to work on Morrowind.

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WHAT IS THIS?

This mod aims to areas to the game that would naturally be there, but for some reason or another are left out. Currently all that has been changed is:

-Adds a small house near the Seyda Neen light house for Thavere Vedrano (the dark elf lady who is in the light house--also I do not belive this conflicts ith any mods but let me know if it does)

-Finishes Dralasa Nithryon's pawn shop by doubling the size, to create a back of the store which functions as her living quarters (a couple small changes to the front of the shop if there are any md conflicts let me know)

-I attempted to finish the storage room in the Balmora Guild of Fighters, but I did not do a whole lot (I added a few items, in chest and places a few glass items around to make it feel more like they were keeping of something of worth behind those level 90 locks, and traps), because my CS was freaking out when I was working in that interior and I could not place may items without them jumping around, or disappearing just to name a few of my issues. I will try to figure out what the problem is though, and finish this are area in the future.

CONFLICTS?

I play with over 100 mods, and this conflicts with only one. That being weapon rotate, if you have this downloaded what you can do is go into the construction set and change the Z value of the chests in Dralasa Nithryon's pawnshop to -200 or something like that, so they will not be sitting awkwardly in the back of her store (you will need to press save when you do this, don't worry it won't mess anything up as the chests for all stores are supposed to be out of sight). I will try getting in contacting and seeing if the creators of weapon rotate will move their chests a little bit so there will be no mod conflicts i the future.

WHAT STILL NEEDS TO BE DONE?

There are still many places in Morrowind that don't quite make sense, and need updating, adding to, or to be straight up created. I would appreciate it if anyone lets me know of other places that they would like to see "fixed," and possibly what it is that you would like to see done. Any errors, conflicts, or bug reports would be accepted well and fixed quickly. Lastly I would like to see if anyone would like to work with me on this (two hands are better than one, and many are better yet), as it would take me a long time to finish everything that deserves to be added. Just contact me via private message, or the discussion/topic tabs to let me know you would like to contribute, and we can talk from there.