Morrowind
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drewbertt

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drewbertt

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3 comments

  1. johanrosen
    johanrosen
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    Looks pretty neat! Especially so for your first mod!

    I should also note that the fireplace is floating a bit over the ground, and so does the entrance. Nothing major though

    Hope to see more stuff from you in the future!
  2. darkelfguy
    darkelfguy
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    *Note: The following review is my personal opinion only and does not reflect the May Modathon Month competition*

    A fairly basic player home, Poor Aranath adds the corpse of an unfortunate fellow in a new dead-end stairwell at Galom Daeus with a bit of a backstory (always a bonus in a house mod) and a key. The house itself is a cave-dwelling in a fairly out of the way location of the Molag Amur region with a decent amount of storage and display space for the player to use (though it should be noted that many of the containers here have stuff in them, keeping with the backstory). The place is rather on the dark side though, so players should bring a few lightsources with them, and otherwise the mod is definitely balanced, since the key is located in Galom Daeus and the player will have to fight to get it (unless they're in the Berne Clan). The exterior also has a nice bit of detail to it, making for a good camp-like setting. Given the location, this could act as a great place to store loot in-between dungeon raids, as the area is rife with ancient ruins, tombs and caverns to delve. Overall, a good player home and recommended for people looking for a place in the Molag Amur region. Endorsed.

    As a bonus, the mod file is clean and any mod conflicts are extremely unlikely given the location.

    That said, there are a few minor quibbles I noticed with the mod and thought I'd point out. First, there's two small grammatical issues I noticed with the backstory ("seem" should be "seems" and I think "struck" was meant to be "stuck" ), but these are very minor and most people probably won't notice them.

    The second issue is that the new dead end added to Galom Daeus doesn't perfectly match up. For placing tileset pieces like that, make sure to have Grid Snap enabled. If you need a tutorial, check out this video here. It should be noted that Tizzo recommends a Grid Snap value of 32 and Angle Snap value of 45 for quickly connecting tile pieces together.

    In any event, I see from your profile that this is your first mod, and I have to say it's a pretty well-done first mod, great job! I hope to see more from you in the future!
    1. drewbertt
      drewbertt
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      Thank you so much for the comment! This is indeed my first mod, though I've been a modder in the end-user and tweaking sense for years now. I fixed the typos. And holy crap does using grid snap make my life a million times easier. I fixed the tiles so they line up perfectly.

      Thanks again for your help!