Thanks for making the esps modular, I only wanted to change the fortify Intelligence/Luck potions, cause otherwise I think Alchemy is pretty balanced, will endorse when I can.
Does this mod make the Secret Master alchemy apparatuses findable in the game, or would it have to be used in conjunction with a mod that does if a player wants them? I know one of Peterbitts Small Mods makes each piece available from a different merchant, though it also rebalances their quality - I'm guessing I should be able to just load this mod after it if I want its settings to take precedence.
I litterally must have passed over this mod like 10 times mistaking it for another texture adding mod of a like title . Nice job! Would be helpful to matbe put the term rebalance or somthing of that nature somwhere in the title, though it wouldnt roll off the tongue quite as nice.
I am a bit frustrated with BTB's iron-fisted rulings (BTB's Game Improvements mod), and it seems that these Tiny Tweaks is what hits the sweet spot for me now.
looks good. make the game more serious im all for it. Have you thought of just removing spell making all together? seems a totally broken feature. or possible a massive gold cost increase for making any spells maybe like 100-200% ?
Never liked huge overhauls that change a bit of everything. This gives me the feeling of XFO tweaks mod for fallouts which I always prefer over everything else. Thanks!
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I really would like to use this mod but if I can only use stock levitate spells, this would be an annoyance :/
Edit: I'm dumb. Thank you for making the ESPs modular. I should have looked more carefully before commenting!
Thanks for using my mod!