Damn, where are those coming from? They are great! Now I won't have to make more detailed meshes for dwemer weapons and armor myself!
Maybe my dream will some day come true after all, to have improved, but faithful meshes for all weapons and armor, that are all at the same quality level and improve the look of them without going over the top with the polycount!
Maybe it gets time to start collecting all mods that currently exist that meet these requirements, and this would definitely be one of them!
It would be great to have a version that works with Better Morrowind Armor, though. I mean, they can be used together without any problems, but then the only meshes that show up in game are the pauldron, the helmet and the ground meshes. As Better Morrowind Armor uses a completely different system for its meshes it would require some work to adjust these to work with it.
Not sure I didn't overdid polycount in waraxe and especially in warhammer model, though. While DvO could maintain relatively low policount, I admit that I tend to somewhat overdetail meshes I tried to optimize it as much as possible, but didn't like result after certain degree of reduction.
Yea, I'm planning to do a version compatible with Better Bodies\Better Morrowind Armour in future version 1.0 (together with crossbow and artifacts models, and may be some more compatibility patches).
The war axe and warhammer are quite polygon-heavy, but considering the extra detail you added, there are not really many unnecessary vertices in there. The only problem I could see with them, is that some of the extra detail doesn't match up exactly with the textures I am using, but that's hardly your fault.
Neat mod! Do you mind if I include this in Morrowind Rebirth? I already had Daedra von OpenSource's work included, but since this one is more complete I thought It wouldn't hurt to ask
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Maybe my dream will some day come true after all, to have improved, but faithful meshes for all weapons and armor, that are all at the same quality level and improve the look of them without going over the top with the polycount!
Maybe it gets time to start collecting all mods that currently exist that meet these requirements, and this would definitely be one of them!
It would be great to have a version that works with Better Morrowind Armor, though. I mean, they can be used together without any problems, but then the only meshes that show up in game are the pauldron, the helmet and the ground meshes. As Better Morrowind Armor uses a completely different system for its meshes it would require some work to adjust these to work with it.
Not sure I didn't overdid polycount in waraxe and especially in warhammer model, though. While DvO could maintain relatively low policount, I admit that I tend to somewhat overdetail meshes I tried to optimize it as much as possible, but didn't like result after certain degree of reduction.
Yea, I'm planning to do a version compatible with Better Bodies\Better Morrowind Armour in future version 1.0 (together with crossbow and artifacts models, and may be some more compatibility patches).
And you don't have to ask, I never mind using whichever of my assets