Morrowind

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  1. Dolsebela
    Dolsebela
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    as i've deactivated the boats mod, i can only summise it must be this mod to which the error is referring:
    Expression Error Unable to find cell id Molagreahd Region in script ab01ssgEndTrip2Script

    my load order is below, and i use mwse mgexe mcp tamriel rebuilt with most of their recommended mods
    Spoiler:  
    Show

    Active Mods:
    001  Morrowind.esm
    002  Tribunal.esm
    003  Bloodmoon.esm
    004  Patch for Purists.esm
    005  Tamriel_Data.esm
    006  OAAB_Data.esm
    007  Dr_Data.esm
    008  Solstheim Tomb of The Snow Prince.esm
    009  TR_Mainland.esm
    010  Wares-base.esm
    011  F&F_base.esm
    012  Cyr_Main.esm
    013  RepopulatedMorrowind.ESM
    014  Mixed Cantons of Vivec.esm
    015  DN_Dwemer_Tileset.esm
    016  Patch for Purists - Book Typos.ESP
    017  Patch for Purists - Semi-Purist Fixes.ESP
    018  bcsounds.esp
    019  Wares_TR_npcs.esp
    020  Wares_TR_npcs_purist.esp
    021  More Barter Gold TR 2023.ESP
    022  Morrowind Crafting 3.1a.ESP
    023  F&F_TR.ESP
    024  Wares_lists_TD.ESP
    025  Wares_TR_traders.esp
    026  RepopulatedMainland.ESP
    027  LDM - Context Matters 1.7.ESP
    028  Dramatic Vivec.esp
    029  Animated_Morrowind - Danaes Edits.esp
    030  AlmalexiaVoiceAI.esp
    031  Morag Tong Polished.esp
    032  Ket's Tired and Hungry TR - Economics.ESP
    033  RepopulatedMorrowind_OAAB_Data.ESP
    034  Taddeus_Foods_of_Tamriel.ESP
    035  Village near Balmora.esp
    036  PopulatedMainland 1.7.esp
    037  Bloodmoon Rebalance.esp
    038  Bob's Diverse Blood.ESP
    039  Tribunal Rebalance.ESP
    040  Aoimevelho Wares with ALL NPCs.ESP
    041  Immersive Mournhold.esp
    042  Holgarr Village V 1.5.esp
    043  ABE.esp
    044  RepopulatedMorrowind.ESP
    045  Booze for PuristTR.esp
    046  TR_Firemoth_Vanilla_patch.esp
    047  Irisie Caldera 1.ESP
    048  Wares_lists_hold.ESP
    049  Memento Mori.ESP
    050  tribunal npc rebalance.ESP
    051  Cutting Room Floor - Items.esp
    052  Cutting Room Floor - ItemsTR.esp
    053  abotSiltStridersTR2101.esp
    054  Irisie Pelagiad 1.ESP
    055  More Dunmers.esp
    056  ST_Books_Wares.ESP
    057  TealPanda Wares.ESP
    058  EE_Wares_Curated.esp
    059  abotRiverStridersTR2101.esp
    060  Main_Quest_Overhaul.ESP
    061  Legend of Chemua.esp
    062  Tel Isatumu v1.ESP
    063  Graphic Herbalism Extra.esp
    064  DRPV1.9.ESP
    065  MTC.esp
    066  Irisie Gnisis 3.ESP
    067  Izi cities -  Pelagiad.esp
    068  Andrano Tomb Rework.ESP
    069  Izi cities -  Ebonheart.esp
    070  Cutting Room Floor - Conjuration.esp
    071  RepopulatedBloodmoon.ESP
    072  DN_Dwemer_Tileset_TR.esp
    073  Cutting Room Floor - Characters.esp
    074  Izi cities -  Suran.esp
    075  suran_flowery_bench.esp
    076  EDT - Arrille.ESP
    077  Expansion Delay.ESP
    078  Galen's Quest for Truth.ESP
    079  OAAB Creature Loot.ESP
    080  Cutting Room Floor - Creatures.esp
    081  Cutting Room Floor - Extras.esp
    082  Irisie Ald Velothi.ESP
    083  Ultimate Creeper Party House.ESP
    084  Nine-holes - TR Addon.esp
    085  Sacred_Necromancer.esp
    086  Izi cities -  Ald'ruhn.esp
    087  Nine-holes - Core.esp
    088  mwse_Containers.esp
    089  Markgran Forest.esp
    090  DD_Caldera_Expansion.esp
    091  Izi cities -  Caldera.esp
    092  Izi cities -  Gnisis.esp
    093  Wares_TR_containers.esp
    094  F&F_heads_Westly.ESP
    095  abotBoats.esp
    096  Cutting Room Floor - Voices.esp
    097  The Wrath of God.esp
    098  VersusVivec.ESP
    099  Little Landscape - Path to Vivec Lighthouse.esp
    100  Cutting Room Floor - Diseases.esp
    101  Beware the Sixth House.ESP
    102  Bob's Diverse Dagoths - Hostile Gilvoth.esp
    103  GfNL-LGNPC Patch.esp
    104  Irisie Dagon Fel 1.ESP
    105  PopulatedVvardenfellMerged.esp
    106  Suran sewers.ESP
    107  Shinies_TR.ESP
    108  Dankes Armors Wares.esp
    109  Hilgya for Wares.ESP
    110  Bob's Armories for Wares.ESP
    111  Dwemer Loot Wares .esp
    112  House of Spears Wares.esp
    113  Daduke Amulet Rings Wares.esp
    114  ExcellentMagicSounds.esp
    115  RM_moon_wares.ESP
    116  Wulfgars Lots of Rings Wares.esp
    117  Lich Robe Wares.ESP
    118  Botanical Haven - Suran Apothecary Redux.esp
    119  Little Landscape Vivec Islands.ESP
    120  Cutting Room Floor - Mispers.esp
    121  Cutting Room Floor - MispersTR.esp
    122  Shabby Gnaar Mok.ESP
    123  TOTSP TD Content Integration - Spiders.esp
    124  Cutting Room Floor - Spells.esp
    125  Cutting Room Floor - Redaynia.esp
    126  LGNPC_Aldruhn.esp
    127  TR_Hlan_Oek_Player_HomeV1_0.esp
    128  Cutting Room Floor - Neloth.esp
    129  TR_Dra-Vashai for Addamasartus418.ESP
    130  The Publicans - LGNPC Patch.ESP
    131  Netch Adamantium Armor II_RP.esp
    132  Cutting Room Floor - Quests.esp
    133  LGNPC_NoLore.esp
    134  F&F_scarce.ESP
    135  Hanging Gardens of Suran.esp
    136  abotGondoliers_RVP.esp
    137  LGNPC_AldVelothi_v1_20.esp
    138  Cutting Room Floor - Containers.esp
    139  Cutting Room Floor - Keys.esp
    140  Kogoruhn - Extinct City of Ash and Sulfur.esp
    141  LGNPC_Aldruhn_suppl.esp
    142  LGNPC_GnaarMok_v1_20.esp
    143  LGNPC_HlaOad.esp
    144  LGNPC_MaarGan.esp
    145  Diverse Khajiit.ESP
    146  LGNPC_Pelagiad.esp
    147  LGNPC_TelMora.esp
    148  LGNPC_Suran.esp
    149  Cutting Room Floor - Orders.esp
    150  LGNPC_Ebonheart.esp
    151  LGNPC_SeydaNeen.esp
    152  Irisie Khuul.ESP
    153  LGNPC_Khuul.esp
    154  LGNPC_TelUvirith.esp
    155  Fishysticks_for_Everyone.ESP
    156  Ket's Tired and Hungry 2.0.ESP
    157  LGNPC_SecretMasters.esp
    158  LGNPC_IndarysManor.esp
    159  LGNPC_VivecRedoran.esp
    160  LGNPC_SoulSicknessPatch_v1_00.esp
    161  LGNPC_PaxRedoran.esp
    162  Enchanting Balance Redone.esp
    163  RacesRESPECted.esp
    164  TR_Factions.esp
    165  Graphic Herbalism TR Extra.ESP
    166  Graphic Herbalism TR.ESP
    167  Graphic Herbalism.esp
    168  GH - MWSE Ownership Add-on.ESP
    169  Red Vos.ESP
    170  MTC-MC patch.ESP
    171  NearVanillaRoadSigns.esp
    172  NearVanillaRoadSigns-AldRuhnPatch.esp
    173  Meteorite Ministry Palace - Higher.ESP
    174  Lake Fjalding Anti-Suck.ESP
    175  Cutting Room Floor - Travel.esp
    176  tribunal goblin rebalance.ESP
    177  dark brotherhood armor nerf.ESP
    178  tribunal more goblins.ESP
    179  New Gnaar Mok.ESP
    180  Daedric Artifact Names in Daedric Font.ESP
    181  correctUV Ore Replacer_respawning.esp
    182  XE Sky Variations.esp
    183  Unique Dagoth Brandy & Amulet.ESP
    184  Nine-holes.esp
    185  Illuminated Palace of Vivec.esp
    186  Illuminated Palace of Vivec - No Flowers.esp
    187  Revered Dead.esp
    188  Seyda Kaal.esp
    189  TOTSP_abotBoats.esp
    190  Missing snow armor.esp
    191  TOTSP_Patch_for_Purists_4.0.2.esp
    192  Nordic Dagon Fel.ESP
    193  The Publicans.ESP
    194  GITD_Telvanni_Dormers.ESP
    195  Thirteen Telvanni.esp
    196  Adventurer's backback.ESP
    197  Shattered Stones - An Earthquake Mod.esp
    198  Lucky CoinsRAREST.ESP
    199  chuzei_helm_no_neck.esp
    200  MDMD - Creatures Add-On.ESP
    201  Morag_Tong_Armor_Revisited_TR_add-on.ESP
    202  RepopulatedMorrowind_MoragTongPolished.ESP
    203  Morag_Tong_Armor_Revisited.esp
    204  MDMD - More Deadly Morrowind Denizens.ESP
    205  Shabby Seyda Neen.ESP
    206  Triumph at Firemoth - Siege at Firemoth.ESP
    207  mdmd - uvirith legacy cooperation.ESP
    208  Treasure maps Wares.esp
    209  Welkynd Stones Wares.esp
    210  Jobashas Spell Tomes Wares.ESP
    211  Potted Plants - Wares.esp
    212  Diseases Restored.ESP
    213  GnaarMokExpanded.esp
    214  Dwemer Scrap Armor V2.ESP
    215  Third Person Crosshair.esp
    216  Close Inspection.esp
    217  Ownership Indicator.esp
    218  Time Display.esp
    219  Companion Health Bars.esp
    220  Vampiric Hunger UI (MGE XE).esp
    221  BetterGoverningAttributes.esp
    222  Redaynia Village.esp
    223  VSBR.ESP
    224  Arukinn-style signposts for TR.ESP
    225  Better Character Classes.esp
    226  Bloated Morrowind Magnified Mines & Caverns compatible.esp
    227  Better Blight.ESP
    228  gedna relvel rebalance.ESP
    229  tribunal throwing weapon rebalance.ESP
    230  Secured City Vivec.ESP
    231  Unique_Tavern_Signs_for_Tamriel_Rebuilt_v2.ESP
    232  MC_Animated Morrowind II.esp
    233  HlaOadBrujoEdit.esp
    234  HlaOadBrujoEdit_RP.esp
    235  17_percent_faster_walking.esp
    236  Improved Argonians.esp
    237  Balanced Passive Races and Birthsigns.esp
    238  Not Clairvoyant Nerevarine.esp
    239  Mournhold_Style_Canton_1-1.ESP
    240  Cutting Room Floor - Slaves.esp
    241  Free Argonians are not servile.ESP
    242  Cutting Room Floor - Sounds.esp
    243  Cozy Hla Oad&Gnaar Mok Ver.1.1.esp
    244  TR_Seaside_House.ESP
    245  Cutting Room Floor - Prince.esp
    246  Fabulous Suran Ver.1.0.1.esp
    247  Cutting Room Floor - Lair.esp
    248  solWeatherRebalance.esp
    249  solBlightByDay.esp
    250  PopulatedStirk.ESP
    251  solDeadlyBlight.esp
    252  Cutting Room Floor - Dagoth.esp
    253  Tradehouse Third Floor.ESP
    254  ahnassi-flamemirror-robe.esp
    255  Cutting Room Floor - Herders.esp
    256  Clean_Mines & Caverns.esp
    257  Cutting Room Floor - Jobs.esp
    258  Cutting Room Floor - Heroes.esp
    259  Vampire Hood.ESP
    260  surfracers.ESP
    261  Useful Maps and Guides.ESP
    262  Heleran_Replacer_Quest_418_v1_3.esp
    263  Addamasartus418_v1_1.esp
    264  Useful Maps and Guides TR Addon.ESP
    265  Cutting Room Floor - Ordinators.esp
    266  LBNPC Zainab.esp
    267  Cutting Room Floor - Underground.esp
    268  Height & Weight.ESP
    269  LBNPC Sadrith Mora.esp
    270  LGNPC_VivecFQ.esp
    271  LBNPC Ghostgate.esp
    272  LBNPC Balmora.esp
    273  RepopulatedMorrowind_NetchAdamantiumArmor.ESP
    274  RepopulatedMorrowind_CRF_AldRedaynia.ESP
    275  RepopulatedStirk.ESP
    276  RepopulatedMorrowind_CamonnaTongChitin.ESP
    277  RepopulatedMorrowind_MageRobes.ESP
    278  RepopulatedMorrowind_SacredNecromancerArmor.ESP
    279  RepopulatedMorrowind_MoragTongArmorRevisited.ESP
    280  RepopulatedMorrowind_ImmersiveMournhold.ESP
    281  RepopulatedMorrowind_MoragTongEquipmentDiversity.ESP
    282  Concept Art Dunmer Helms.ESP
    283  RepopulatedMorrowind_RP_CalderaMineExpanded.ESP
    284  RepopulatedMorrowind_ConceptArtDunmerHelmets.ESP
    285  MTC-no buff.esp
    286  Cammona Tong Chitin Armor.ESP
    287  OAAB Leveled Creatures.ESP
    288  OAAB Leveled Lists.ESP
    289  Morag Tong Equipment Diversity.ESP
    290  TR_Preview_Warning_Immersive.esp
    291  Great Service.ESP
    292  Whats_Up_With_Galbedirs_and_Ajiras_Stats.ESP
    293  Sheathe your weapon.ESP
    294  EE_Wares_Curated_FemaleRobe62Fix.ESP
    295  tel fyr village.esp
    296  Bustling Vivec.ESP
    297  Simply Slower Leveling 30.esp
    298  immersive_maps_compass.esp
    299  Better Sotha Sil mesh.ESP
    300  Mashed Lists.esp
    301  multipatch.esp
    1. abot
      abot
      • premium
      • 290 kudos
      ab01ss is the prefix for Silt Striders mod, you are probably using abotSiltStridersTR2101.esp with a version of Tamriel Rebuilt > TR2101 where they nuked Molagreahd Region.
      Follow the suggested procedure in abotSiltStriders mod page info to replace abotSiltStridersTR2101.esp with abotSiltStriders.esp if you want to keep using scenic striders in Vvardenfell routes while using later Tramriel Rebuilt version.
    2. Dolsebela
      Dolsebela
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      sorry i'm confused, where is that? between poor sleep and lots of appointments i'm a bit mentally fatigued... and yet i still insist on modding morrowind xD
    3. abot
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      I've moved the related post in the Silt Strider mod page sicky posts section on top, look for "Instructions for dummies"
      In your specific case, as the boat update should already have been done:
      1. if you are using anything ending with TRYYMM.esp (YY = year, MM = month of related TR release) untick  (e.g. using Mash) from your loading order anything starting with abotSiltStriders, abotRiverStriders.
      2. start the game, load a save, ignore error messages, save again as newsave
      3. exit game, use Mash repair all/remove debris cells on your newsave
      4. add back to the loading order abotSiltStriders.esp (those NOT ending with TRYYMM.esp)
      5. load newsave, play with striders hopefully still working in Vvardenfell
    4. Dolsebela
      Dolsebela
      • member
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      lol thankyou for dummy recognition and appreciation, coz i know i stopped thinking upon graduating high school, so i need speshul help for speshul people! xD
  2. lelimule
    lelimule
    • supporter
    • 14 kudos
    For OpenMW users:

    akortunov said that
    Works mostly fine, but there are collisions between player and gondolier.If you add a constant levitaion to player, as in other scenic travel mods, this plugin will be compatible with OpenMW.
    https://forum.openmw.org/viewtopic.php?p=55997&sid=973b9cfcedd4a764aa3c43301e0738ac#p55997

    I just tested with OpenMW 0.49, commit 7910f5baed (june 3): indeed it works, but with the collisions problems between player and gondolier, for now. (only 1 test with Gondoliers 1.10b. It doesn't work with my other tests: the player fall into the water)

    So i add the constant levitation to player as in abot's Boats (make the spell, edits scripts) ; one example:

    DisableTeleporting
    player->SetWaterWalking 1
    set x1 to ( z1 + 96 )
    player->SetPos Z x1

    become
    DisableTeleporting
    player->SetWaterWalking 1
    EnableLevitation
    player->AddSpell "ab01goSailAbility"
    set x1 to ( z1 + 96 )
    player->SetPos Z x1
    indeed it resolve the collisions problems. And the player doesn't fall into the water, for now.

    Note: i've just done a quick test.
    1. Morduca
      Morduca
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      Thanks
    2. ArachnidSpy
      ArachnidSpy
      • supporter
      • 2 kudos
      Can you tell me how you did this I dont fully understand?
    3. lelimule
      lelimule
      • supporter
      • 14 kudos
      @ArachnidSpy

      - Create a levitation spell like in abot's Boat: Type "Ability", Effect "Levitate", Magnitude "5 - 5", and let's say we give it the ID "ab01goSailAbility"

      - With the same abot's Boat philosophy, in the ab01goGond0[1-9]Script scripts add these 2 lines just before "set x1 to ( z1 + 96 )":
         EnableLevitation
         player->AddSpell "ab01goSailAbility"

      - and in ab01gogDismountHereScript & ab01gogEndTripScript scripts add these 2 lines just before "SetInvisible 0":
         player->RemoveSpell "ab01goSailAbility"
         player->RemoveSpellEffects "ab01goSailAbility"

      I think i don't forget something.
    4. ArachnidSpy
      ArachnidSpy
      • supporter
      • 2 kudos
      Thank you for responding I just have these questions left then. 

      How do you mean "create the spell" and give it the "ID "ab01goSailAbility"" and more importantly where do I make the spell? (If its in a file can you tell me exactly which file?)

      And how do I edit scripts and if that is something I can just look up easily  then feel free to not answer this question?

      Other than that I understand everything else, in advance thank you again for responding despite your original comment being a few months old its really appreciated. Also sorry for any ignorance I displayed with these questions hahaha. 
    5. lelimule
      lelimule
      • supporter
      • 14 kudos
      Ok, so you must learn how to edit mod. The official tool is TES Construction Set. See this page to begin:
      https://en.uesp.net/wiki/Morrowind_Mod:Construction_Set

      I resume what you will have to do:
      - Open abotGondolier.esp with TES CS (check Morrowind.esm as Master file, and abotGondolier.esp as Active file)
      - In the Spellmaking tab, create the spell as i say
      - Then the script part: click on the Scripts button, open one of the scripts i mention, and do the modification i say.
      - Once you done the modification in this script, click the Save button of the script window, and if there is no error, open another script i mention... Repeat this process until you've done all the scripts i mention.
      - Then click "Save plugin" in the main window
      - Now you have to clean the plugin. I recommend you the "tes3cmd" tool. See this page for example: https://www.tamriel-rebuilt.org/content/utility-tes3cmd  . This is the command you will have to do: tes3cmd clean abotGondolier.espThen rename the Clean_abotGondolier.esp in abotGondolier.esp

      That's it.
    6. lelimule
      lelimule
      • supporter
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      ... And i think you can make the same modifications with the OpenMW editor (openmw-cs) in place of TES CS (with openmw-cs you will get a abotGondolier.omwaddon file: you can use this file in place of the .esp, or rename this .omwaddon in .esp . And i think you don't need to clean a mod save with openmw-cs (to be confirmed...))
    7. ArachnidSpy
      ArachnidSpy
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      Alrighty thank you so much! I managed to actually do it! I gotta test it later to see if it worked but i believed i followed your instructions perfectly. Also I wanted to know if i can follow this guide for the other travel mods such as Boats and Silt Strider (obviously boats as these instructions were based on the same principles you mentioned"? Also I check the openmw-cs like you mentioned but it gave me warnings that it wasn't fully implemented and that it "should be safe" so i'm not gonna bother, ima just stick with tes-cs.
    8. lelimule
      lelimule
      • supporter
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      The others abot travel mods (Boats and Silt Striders) don't need modifications. They work out of the box with OpenMW.
      The openmw-cs warnings are just here to say it's still in beta version. But it's ok.
      In general, when a mod come from TES CS, i use TES CS to edit it. When it comes from openmw-cs, i use openmw-cs. It's just a precautionary measure.
    9. ArachnidSpy
      ArachnidSpy
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      Ah alrighty then, fantastic thanks again for all your help!
  3. Tsukasa81
    Tsukasa81
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    I just found a glitch. If you take a scenic gondolier ride with a constant effect water walking, the water walking will no longer work. This can be fixed by removing the constant effect water walking item and taking another scenic gondolier ride.
    1. abot
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      Should be fixed in v1.11
  4. SpiritTauren
    SpiritTauren
    • member
    • 16 kudos
    Thank you for this wonderful mod <3
    --
    Now, asking other OpenMW users: does your game behave the same way?

    Example 1: lvl 1 character, low acrobatics/athletics: stays inside the gondola in the running animation (frozen), travels just fine in 1st person.
    Example 2:godlike high lvl character, maxed stats, slowly glides off the gondola and falls down, no matter what.
    --
    It's clearly an OpenMW-related issue, I suppose. My buddy has nothing of it with the regular Morrowind + code patch etc.

    Also, would it be appropriate for me to edit the mesh, if I'm using Mackom's head? I'm asking for permission.
    I managed to replace the animated head mesh part (while keeping Mackom's animation), tweak the neck and hat parts a bit to cover the ears. Sorry for this messed up/chunky look, it's the first time I've ever opened Nifskope...
    Spoiler:  
    Show

    I've finished editing 2 gondoliers so far. The necks for Mackom's heads aren't easy to edit... They remain clunky no matter what I do.
    1. Morduca
      Morduca
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      I am having the same problem with the character falling off.
  5. stormblade817
    stormblade817
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    this mod works with Openmw 0.46 you just need to toggleoffcollision before the ride and everything works perfectly
    1. abot
      abot
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      if you mean toggling collision off for a couple seconds it could be a workaround, if you mean for the whole trip i don't think it is a good idea, you could have other NPCs around walking into walls or the like (at least, if that part of the OpenMW collision system works like morrowind)
    2. stormblade817
      stormblade817
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      hmmm i haven't thought about that but still this is an excellent mod nevertheless :)
    3. Tkohr
      Tkohr
      • supporter
      • 43 kudos
      all travel mods working now in the new openMW. OpenMW 0.47 is an absolut beast, a new universe, check it out, and i swear, you will never go back, because it is so buttery smooth, so stable, 340+ mods and absolutly no stutter, nearly instant loading times on my M2 SSD, it looks great with viewing distance over the whole island and OMW has so much new features, in 0.48 comes new shader support and more. Anyone not switching to openMW wil miss a new world with absolutly no restriction in modding, 0.47 is blowing me from my chair, and it will blow you from your chair because it is fantastic !
    4. Morduca
      Morduca
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      Actually Openmw 0.47 kind of works. From the Temple to Ebonheart my character fell off the Gondolier. Also, my Character fell off going from Hlaalu to the Arena Canton. Also Toggling off Collision no longer works in OpenMw 0.47.
    5. Tkohr
      Tkohr
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      @Morduca: i test all the routes and no problems, and tcl works.
    6. Morduca
      Morduca
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      I am still having the same problem. Must be something in my mod set up. As it occurs with every character.
  6. Saxonisc1901
    Saxonisc1901
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    No more numbering.

    This is another mod by the man himself that I enjoy using. I must say that I like mods that add stuff to the game, but mods like this that enhance the experience are a joy to behold.

    Endorsed.
  7. ManfredvonScarlet
    ManfredvonScarlet
    • supporter
    • 2 kudos
    Edit: No issues now, it seemed to be a load order issue
  8. deleted81438858
    deleted81438858
    • account closed
    • 1 kudos
    Awesome as Silt Strider Scenic Travel!
    Well done.
    Is it possible that u slow down the tempo of the direction changing?
    If so for ur Boats mod too.
    https://www.nexusmods.com/morrowind/mods/42270
    They turn arround 180° in one second, that always cuts the immersion.
    1. abot
      abot
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      • 290 kudos
      no, that's how morrowind AI commands work. Also, one of the goals of the mod is to change as few obstacles as possible, and this requires fast turning
    2. deleted81438858
      deleted81438858
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      I see..
      Maybe OpenMW > 1.0 will add something that allows to change that.
      Thx 4 ur reply anyway =)
  9. deleted78356788
    deleted78356788
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    Hello.
    It would be nice to have a chance travelling directly from Foreign Quarter to Temple.
    1. abot
      abot
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      I'm not adding non-standard Vivec scenic gondola routes. My transport mods are mostly maintained, no new routes planned at the moment
    2. deleted78356788
      deleted78356788
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      Ok, thanks for answer.
  10. abot
    abot
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    why am I getting the error animation class not found when ever I try to use your mod


    No idea exactly, but a reason could be you did not install the mod correctly and you are missing proper resources placed in proper folder. If you open the Warning.txt file in morrowind folder, it could have the exact error message, that maybe could help determine if and what file you are missing
    Oh, and also I have no idea if you are using OpenMW