According to mlox (the loading order program that gives detailed feedback on load data) it's still affecting regular NPCs even in the 8.1 version. It suggests instead using MCA 8.x lore friendly NPC names by abot. Seeing as the current MCA is 8.2, this sounds more promising and I'm about to try it out now.
Good news! Abot's mod is working perfectly so far despite the mlox warning that it supposedly requires MCA 8.1 - even the name (8.x) suggests it doesn't and so far so good. I reloaded a save that had a generic NPC in the room and he stayed generic but once I ventured beyond I saw nothing but names.
Opening up this mod in the construction set, I realized it affected NPCs from the base game and not just the ones added by MCA. I immediately noticed that it conflicts with mods like LGNPC Secret Masters as having this mod loaded after Secret Masters removes Sirollus Saccus' and Cinia Urtius' training services. Is there any reason those NPCs were changed or is it a bug?
Its been awhile since I messed with this but I think I realized what the problem is when I look at it for a bit. In the last version I did I tried to make sure that the NPCs were more thoroughly and uniquely named and I may have also renamed some of the base NPCs in the process. Beginner modding mistake?
This could be fixed by anyone who wanted to take the time to run through the construction set and change all the names properly but I have lost interest in doing this so it won't be me who does so unfortunately!
So, for now, this will this will be resolved by rolling back to a previous version that came before I tried to do the comprehensive renaming. I'll make it the standard download so no-one in the future will run into this issue.
Hope it works out for you. Let me know if there is anything you notice that can be improved.
I recently decided to return the beggars to having generic names instead of unique names since they seem to be invisible in the new version of MCA and I kept getting confused by the random chat dialog popups out of nowhere. Now it should just say "Beggar" instead of such and such asking for money.
7 comments
nvm -- just used TES3Merge (worked like a charm): https://www.nexusmods.com/morrowind/mods/46870?tab=description
http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task=info&id=50&Itemid=50&-MCA-8-lore-friendly-NPC-names
[Update]
Good news! Abot's mod is working perfectly so far despite the mlox warning that it supposedly requires MCA 8.1 - even the name (8.x) suggests it doesn't and so far so good. I reloaded a save that had a generic NPC in the room and he stayed generic but once I ventured beyond I saw nothing but names.
This could be fixed by anyone who wanted to take the time to run through the construction set and change all the names properly but I have lost interest in doing this so it won't be me who does so unfortunately!
So, for now, this will this will be resolved by rolling back to a previous version that came before I tried to do the comprehensive renaming. I'll make it the standard download so no-one in the future will run into this issue.
The lack of names bothers me too. Thank you.
I recently decided to return the beggars to having generic names instead of unique names since they seem to be invisible in the new version of MCA and I kept getting confused by the random chat dialog popups out of nowhere. Now it should just say "Beggar" instead of such and such asking for money.