I'm glad you took our suggestions. The updated mod sounds pretty neat - great for collectors! The enchantment doesn't mean much to me, I'm just interested in the bauble.
But since there IS an enchantment, I don't know if I agree with hollaajith or not. On the one hand, it seems pretty utilitarian for pre-Nerevarine characters who encounter Dagoths. But it also seems odd that they'd carry around an amulet which would cure them of blight when it is intrinsically tied to the Divine Disease.
Great Idea! Do each get unique amulets or just the same amulet ?
Also, I'm not sure about Cure Blight on Dagoths as they attained those state via mutations through Blight. So may be add attribute/skill fortification or resist effects would be better.
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But since there IS an enchantment, I don't know if I agree with hollaajith or not. On the one hand, it seems pretty utilitarian for pre-Nerevarine characters who encounter Dagoths. But it also seems odd that they'd carry around an amulet which would cure them of blight when it is intrinsically tied to the Divine Disease.
Also, I'm not sure about Cure Blight on Dagoths as they attained those state via mutations through Blight. So may be add attribute/skill fortification or resist effects would be better.
PS: Also the mod is dirty with GMST. And its better if you could include a readme in the archive, you can use Brucoms' Readme Generator.