the Imperial Presence patch (for Necessities of Morrowind) must be placed _after_ Necessities of Morrowind (at the bottom of the list), or no? i'm not 100% sure.
"It never made sense to me that Larrius Varro with his two-handed weapon still carried a shield"
In Morrowind, you can (and should, unless trained in the unarmored skill) have a shield equipped when using two-handed weapons. Bug or intentional? Probably an intentional compromise that could've been handled better.
I tested it, and it seems to work well enough, there just are some duplicate guards in spots, but that doesn't seem to do much but make their appear to be even more guards around.
Did you start a new game and install it properly? On an a new game with no conflicting mods, I have encountered no duplicates. Perhaps you're running another mod that adds guards in the same places that mine does.
I meant to say I tested them together, and from what I found the issues between where minor and easily ignored. Well, at least in my opinion. Though, I probably not going going to be using them together, but I don't think it is really impossible.
Looks really interesting! However, I'm assuming that this is not compatible with any mod that makes guards actually help you when you're being attacked (like abot's mod)?
It'll work with Fliggerty's mod (Protective Guards) as that one doesn't edit guards directly. The benefits of MWSE.
abot's mod adds a script to the guards defined in Morrowind (including expansions and TR). As cml33's mod adds his own guards these won't have abot's scripts running on them.
So... If you run this mod and abot's and use TESTool's Merged Objects plugin then some, and only some, of the guards added by this mod will respond in the way abot's mod sets them to. The guards unique to this mod won't.
OK, I get the idea And thanks for the link, I was having a little trouble finding the mod. I forget sometimes that Google never seems to list MMH pages.
Looks really interesting! However, I'm assuming that this is not compatible with any mod that makes guards actually help you when you're being attacked (like abot's mod)?
Why do I still have errors everywhere? I have the NOM Patch plugged in and checked?
Dunno if this is the best place for mod troubleshooting as spoiler tags don't work unless you're accessing the page from the Forum, but...
What mods are you running? Please post your mod list, ideally in load order from Wrye Mash or mlox but if you don't have those then from morrowind.ini (scroll down to the [Game Files section])
Also a fresh copy of warnings.txt (same folder as morrowind.ini). Delete the current file, start Morrowind and load a save. Exit the game and then post the contents of warnings.txt here.
23 comments
i'm not 100% sure.
edit: it's mlox that says that.
Those bunks look awfully cramped though >_>
Unable to find referenced object "Imperial Guard_ebonhear" in script PP_imperiallegion_script.
Unable to find referenced object "Imperial Guard_ebonhear" in script PP_imperiallegion_script.
In Morrowind, you can (and should, unless trained in the unarmored skill) have a shield equipped when using two-handed weapons. Bug or intentional? Probably an intentional compromise that could've been handled better.
abot's mod adds a script to the guards defined in Morrowind (including expansions and TR). As cml33's mod adds his own guards these won't have abot's scripts running on them.
So... If you run this mod and abot's and use TESTool's Merged Objects plugin then some, and only some, of the guards added by this mod will respond in the way abot's mod sets them to. The guards unique to this mod won't.
Long story short: use Fliggerty's mod.
Long story even shorter: what cml33 / CLyle said.
What mods are you running? Please post your mod list, ideally in load order from Wrye Mash or mlox but if you don't have those then from morrowind.ini (scroll down to the [Game Files section])
Also a fresh copy of warnings.txt (same folder as morrowind.ini). Delete the current file, start Morrowind and load a save. Exit the game and then post the contents of warnings.txt here.