Morrowind
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SGMonkey

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SGMonkey

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8 comments

  1. SkyPiercer
    SkyPiercer
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    Superseded by the Morrowind Optimization Patch ?
  2. Jennifur68
    Jennifur68
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    Bethesda must have hired a bunch of chimps to do the UVW mapping for Morrowind...this kind of stuff drives me crazy since I make meshes and take pride in good UVW mapping. Thank you for fixing it.
  3. nightstrike2
    nightstrike2
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    While these are good, I think that the x\ex_imp_arrowslit_01.nif mesh from slartiblartfast's Mesh Fix 1.2 (http://mw.modhistory.com/download-15-608 does it better. You lightened the actual slit so that it is obvious that it's not real, and your roof is not mapped correctly.
    1. SGMonkey
      SGMonkey
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      You are probably right.

      I only started this as a quick trial of blender to nif really.
      I couldn't get vertex paint working correctly, hence why some pieces appear lighter. They are still using the correct texture, but they have no vertex paint.

      As far as I'm aware, I didn't touch any roof pieces. So that is more than likely caused by another mod. (I could be wrong, its been a long time since I had anything to do with this)

      Cheers!
  4. pleasenoname
    pleasenoname
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    It is hard for me to tell the difference. What changes did you make?
    1. Flash3113
      Flash3113
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      It fixes texture soup and tearing caused by bad UV mapping, making the texture look less stretched and more detailed. Nice addition by the way.
  5. mikeandike
    mikeandike
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    Yes! It's complete. I'm going to link this mod in the description of my Imperial Forts Retexture. I consider this to be an essential.

    Thank you so much for doing this. It was worth the wait.
  6. MelchiorDahrk
    MelchiorDahrk
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    A much needed improvement for these meshes. Thanks, SG!