SCPT MU_GH_Kollop_Useless > Graphic Herbalism.esp SCTX << 621 bytes >> > Graphic Herbalism Extra (Correct UV).esp SCTX << 874 bytes >> > GH - MWSE Ownership Add-on.ESP -- FIXED BY DELETING THIS RECORD BECAUSE IT CAN NEVER CONTAIN ANY ITEMS TO STEAL SCTX << 871 bytes >>
The code modifications of the Graphic Herbalism Extra (Correct UV) scripts can be described as the following: 'ADD Near top: long GetOwner ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
' ALSO, if Picked is absent, then add: short Picked ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
'THEN, at the end of the (OnActivate == 1) if block, add: if ( Picked > 0 ); DJ: added whole if block for compatibility with Graphic Herbalism Extra (Correct UV) setx GetOwner to xGetOwner if ( GetOwner ) "GH_criminal_entry"-> ExplodeSpell "GH_criminal_act" endif endif
'ALSO ensure that the folllowing is added wherever needed: set Picked to ( Picked + 1 ) ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
'ALSO, if added the Picked variable, then add the following where needed: set Picked to 0 ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
Note: I didn't add any new features to this mod, like scripts for mining nodes.I'll leave that for the original author to update, or someone else as a separate mod. I just resolved the actual conflicts in the most reasonable way --- by changing the script code by hand to add ownership checks/crime reporting if an item was gathered from the node.
Sadly yes, the CUVOR makes different subkinds of ore. In vanilla you have 7 variations of each ore affected by the mod (diamonds, ebony, glass), so it is 7x3=21. In CUVOR you have 7 variations of the 3 ore kinds and they all come in 5 different rock types, which makes 7x3x5=105 Since the IDs are different, you can't simply merge them, CUVOR also replaces standard types with the subtypes, based on the surrounding rock type. Adamantium was not covered because... it was already released like that in Tribunal. It has different subtypes depending on the surrounding rock in vanilla
5 comments
In the interest of sharing:
Download Link:
https://dl.dropboxusercontent.com/u/32777109/Mods/Morrowind/modded%20mods/GH%20-%20MWSE%20Ownership%20Add-on.ESP
Changes:
SCPT MU_GH_Muckspunge_06
> Graphic Herbalism.esp
SCTX << 1099 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 1947 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1349 bytes >>
SCPT MU_GH_Muckspunge_05
> Graphic Herbalism.esp
SCTX << 1099 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 1947 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1349 bytes >>
SCPT MU_GH_Muckspunge_04
> Graphic Herbalism.esp
SCTX << 1099 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 1947 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1349 bytes >>
SCPT MU_GH_Muckspunge_03
> Graphic Herbalism.esp
SCTX << 1099 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 1947 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1349 bytes >>
SCPT MU_GH_Muckspunge_02
> Graphic Herbalism.esp
SCTX << 1099 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 1947 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1349 bytes >>
SCPT MU_GH_Muckspunge_01
> Graphic Herbalism.esp
SCTX << 1099 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 1947 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1349 bytes >>
--------------
SCPT MU_GH_MH_Plant_08
> Graphic Herbalism.esp
SCTX << 1339 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 2071 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1589 bytes >>
--------------
SCPT MU_GH_Kollop_Useless
> Graphic Herbalism.esp
SCTX << 621 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 874 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY DELETING THIS RECORD BECAUSE IT CAN NEVER CONTAIN ANY ITEMS TO STEAL
SCTX << 871 bytes >>
SCPT MU_GH_Kollop_Pearl_xx
> Graphic Herbalism.esp
SCTX << 796 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 1049 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1046 bytes >>
-----------------
SCPT MU_GH_Cavern_Spore00
> Graphic Herbalism.esp
SCTX << 816 bytes >>
> Graphic Herbalism Extra (Correct UV).esp
SCTX << 960 bytes >>
> GH - MWSE Ownership Add-on.ESP -- FIXED BY MANUALLY MERGING SCRIPT CODE CHANGES
SCTX << 1210 bytes >>
The code modifications of the Graphic Herbalism Extra (Correct UV) scripts can be described as the following:
'ADD Near top:
long GetOwner ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
' ALSO, if Picked is absent, then add:
short Picked ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
'THEN, at the end of the (OnActivate == 1) if block, add:
if ( Picked > 0 ); DJ: added whole if block for compatibility with Graphic Herbalism Extra (Correct UV)
setx GetOwner to xGetOwner
if ( GetOwner )
"GH_criminal_entry"-> ExplodeSpell "GH_criminal_act"
endif
endif
'ALSO ensure that the folllowing is added wherever needed:
set Picked to ( Picked + 1 ) ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
'ALSO, if added the Picked variable, then add the following where needed:
set Picked to 0 ; DJ: added compatibility with Graphic Herbalism Extra (Correct UV)
Note: I didn't add any new features to this mod, like scripts for mining nodes.I'll leave that for the original author to update, or someone else as a separate mod. I just resolved the actual conflicts in the most reasonable way --- by changing the script code by hand to add ownership checks/crime reporting if an item was gathered from the node.
In vanilla you have 7 variations of each ore affected by the mod (diamonds, ebony, glass), so it is 7x3=21.
In CUVOR you have 7 variations of the 3 ore kinds and they all come in 5 different rock types, which makes 7x3x5=105
Since the IDs are different, you can't simply merge them, CUVOR also replaces standard types with the subtypes, based on the surrounding rock type.
Adamantium was not covered because... it was already released like that in Tribunal. It has different subtypes depending on the surrounding rock in vanilla