It's over 5 million vidyah-doubloons to buy all the keys and related items after purchasing and upgrading the PMB, yes. No you don't need a console command. Farming millions is easy in Morrowind. -enchant cast on strike soul trap weapon -buy bulk grand gems from mournhold -run tomb clear bodies repeat
I get over 1 billion gold doing this. What you will want though is a merchant mod to be able to sell all that quickly.
Love this mod, and I hope you're still checking this page.
I am having one problem though, and I am using only the powergems to fuel the pmb (I even emptied all soul gems out of my inventory just in case), but when I try to get it to move to a new town, I always get the "system underpowered" warning, and I check and the "system is at full power". So I don't know what to do to fix it. It's been giving me this warning ever since I moved the pmb to Balmora Mage's Guild - that was just my second town (just after leaving where it's originally docked in Sadrith Mora). It worked great for that first jump, but now I'm trying to get it to jump to Vivec Mages, and I've also tried Vivec Hovering, but no luck either way.
Any help from anyone would be appreciated, I'd love to get that working.
I notice in Wrye Mash the descriptions on these PMB esp files say "CHECK ALL 4 PRIVATE_MOBILE_BASE FILES !!!"
I read the readme twice looking for which file to activate and that information isn't in there. I enabled the 4th esp as you did, found it only crashed my game upon loading, went to disable the mod and happened to see the comment to use all four files. Seems to mostly work with all 4 enabled.
I believe it takes a few days to modify the ship to your tastes and then you go back to the seller. I also don't remember the start but it's one of three, Caldera, Sadrith Mora or Vivec.
When you first buy it, and upgrade it in Caldera, you then have to go to Sadrith Mora afterwards to get to the ship/house. It's right above the fort. Great mod, absolutely my favorite house mod so far.
could anyone help guide me in the direction of the cyborgs? ive searched everywhere around the centre of solstheim like he said, but i cant find the place, i would love some badass cyborg thingys, but i just cant find the god damn hole in the ground haha, helping hand guys? cheers
I know I'm late, but I found the location: Go to the peak of that one mountain in the centre. There will be a trapdoor at the very peak. You'll need to descend down a long drop and fight some formidable guardians to rescue the prototypes.
for those commenting on this mods affect on elder scrolls lore: may I present to you evidence that this mod does NOT conflict with elder scrolls lore by directing your attention to this very book acquired by myself as found within game. This book references "airships"
Book location: East Empire Trading Company office, Ebonheart.
Ah, a great mod (if *TAD* un-lore-sympathetic). I used to have it on every character back when I wasn't really picky about mods being lorish and inline. Still, I think I will use it with a character or two
20 comments
-enchant cast on strike soul trap weapon
-buy bulk grand gems from mournhold
-run tomb clear bodies repeat
I get over 1 billion gold doing this. What you will want though is a merchant mod to be able to sell all that quickly.
I am having one problem though, and I am using only the powergems to fuel the pmb (I even emptied all soul gems out of my inventory just in case), but when I try to get it to move to a new town, I always get the "system underpowered" warning, and I check and the "system is at full power". So I don't know what to do to fix it. It's been giving me this warning ever since I moved the pmb to Balmora Mage's Guild - that was just my second town (just after leaving where it's originally docked in Sadrith Mora). It worked great for that first jump, but now I'm trying to get it to jump to Vivec Mages, and I've also tried Vivec Hovering, but no luck either way.
Any help from anyone would be appreciated, I'd love to get that working.
I read the readme twice looking for which file to activate and that information isn't in there. I enabled the 4th esp as you did, found it only crashed my game upon loading, went to disable the mod and happened to see the comment to use all four files. Seems to mostly work with all 4 enabled.
Go to the peak of that one mountain in the centre. There will be a trapdoor at the very peak. You'll need to descend down a long drop and fight some formidable guardians to rescue the prototypes.
may I present to you evidence that this mod does NOT conflict with elder scrolls lore by directing your
attention to this very book acquired by myself as found within game.
This book references "airships"
Book location: East Empire Trading Company office, Ebonheart.
so are time travelling robots
the more you know ...