Tried it out in OpenMW 0.46, it seems to work as described.
I did notice the player head moving back and forth (in 3rd person view). I'm assuming that the player model is tracking the splashes, similar to how NPCs move their head to track the player. I didn't see this in the mod demo video, so I'm assuming that this is a OpenMW peculiarity?
they are no mesh/invisible race tiny npcs spawned to get terrain level and deleted a few frames after, at least with Morrowind.exe you can see them using the console command TCB to outline collision boxes. It could be that openmw tracks them differently, no idea Anyway, before pestering me with OpenMW incompatibilities (as I probably can't do anything for them anyway as I don't use OpenMW/won't test possible fixes with it so I can only theorycraft on them), please at least try the OpenMW nightly builds, maybe 0.47 has some of these incompatibilities already fixed
I've now tested it in OpenMW 0.47 - the head movement issue remains the same.
The post was not really intended as a bug fix request, but mainly as note on compatability for other OpenMW users. Sorry for not being clear about that.
OpenMW IS NOT 100% compatible with Morrowind.exe. Please stop spamming my threads with the obvious fact that some of my mods for Morrowind.exe do not work with it, I know already and nothing I can/want do with it
Is there a way in console to increase the splashes, as atm it is fairly hard to notice the splashes unless you're really looking. Also not sure this can be fixed but after the rain had ended the splashes continued on for a little while (it was only one or two so not much of an issue/ or if it was intended carry on then). Either way this mod is an awesome idea.
> Is there a way in console to increase the splashes, as atm it is fairly hard to notice the splashes unless you're really looking. Not at the moment. each splash needs a invisible NPC spawning (try typing TCB in the console to get the idea), probably increasing splash frequency could cause FPS/stability problems > Also not sure this can be fixed but after the rain had ended the splashes continued on for a little while (it was only one or two so not much of an issue/ or if it was intended carry on then). This is how the GetCurrentWeather scripting function works, it triggers before any visible rain start/after any visible rain stop
thanks for the video, I can't see any of the splashes added by my mod though, probably because they are too/rare subtle, e.g. you can see one at 0.02 in my video
[EDIT]I've changed the image so hopefully it is more clear what the mod does
17 comments
I did notice the player head moving back and forth (in 3rd person view).
I'm assuming that the player model is tracking the splashes, similar to how NPCs move their head to track the player.
I didn't see this in the mod demo video, so I'm assuming that this is a OpenMW peculiarity?
Anyway, before pestering me with OpenMW incompatibilities (as I probably can't do anything for them anyway as I don't use OpenMW/won't test possible fixes with it so I can only theorycraft on them), please at least try the OpenMW nightly builds, maybe 0.47 has some of these incompatibilities already fixed
The post was not really intended as a bug fix request, but mainly as note on compatability for other OpenMW users. Sorry for not being clear about that.
https://youtu.be/TcNscKT0D9Q
Not at the moment. each splash needs a invisible NPC spawning (try typing TCB in the console to get the idea), probably increasing splash frequency could cause FPS/stability problems
> Also not sure this can be fixed but after the rain had ended the splashes continued on for a little while (it was only one or two so not much of an issue/ or if it was intended carry on then).
This is how the GetCurrentWeather scripting function works, it triggers before any visible rain start/after any visible rain stop
[EDIT]I've changed the image so hopefully it is more clear what the mod does
I now see that Youtube compression + my recording quality dosent show the subtile rain splash, but its there...I promise
Thanks for sharing it.
Thank you..