Morrowind
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Champion of Hircine

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ChampionOfHircine

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37 comments

  1. Folcro
    Folcro
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    -DELETED-
  2. laddr
    laddr
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    It's definitely a mod you don't realise how much you've needed until you actually see the difference in the meshes!
    Finally, Dwemer architecture is smooth like it's supposed to be.

    Works perfectly on an extremely heavily-modded OpenMW (0.47 / 0.48) install, with a bunch of other mesh & texture mods.

    Thank you so much for making this mod!
  3. NeedMorePuppies
    NeedMorePuppies
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    Works like a charm, thank you for making this!
    1. BandyRFC
      BandyRFC
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      It is indeed a must have mod, and you don't realize it until installed.  Thank you, thank you, thank you!

      And does work with Morrowind Optimization Patch, and Morrowind Enhanced Textures (the upscale mod which looks better IMHO than the other).
  4. here57
    here57
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    the morrowind nexus seems to be frozen in time.

    I've come back and all the same mods are here.....its nice.
    1. Reverayn
      Reverayn
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      It's never frozen, there's still forward movement, less so on mesh and optimization improvements though, which is what i'm currently working on and thus why i'm checking this mod out.

      But plenty of new content and gameplay modes are being added. Believe theres an entire star wars mod, theres VR and multiplayer, which can now work together with openMW,
      base MW has MWSE which has allowed Merlord to go absolutely wild. If you haven't seen ashfall yet, but honestly he's got a lot of good mods besides ashfall. Safebox added a Dwemer motorcycle
  5. MustelidusRex
    MustelidusRex
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    Is it possible to use these meshes with enhanced texture mods?
  6. Laserbeam123
    Laserbeam123
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    Are these meshes by any chance compatible with OpenMW?
    1. C3pa
      C3pa
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      Yes they are (Usually all mods which contain only meshes are compatible with OpenMW)
  7. ElderMalaclypse
    ElderMalaclypse
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    Nice work here. Using these meshes under Darknut's Dwemer Ruins Textures(43424) and together they look great!
  8. nightstrike2
    nightstrike2
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    It's not going to make a huge difference, but you can reduce the polygon count on a few of the more complicated meshes, like furn_dwrv_dynamo00.nif, where you have long flat sides divided up into sections that could be merged. Similarly, the top and bottom panels of contain_dwrv_barrel00 and contain_dwrv_barrel10 could be simplified. For contain_dwrv_barrel00, you added banding in the middle that wasn't in the original that I don't think needs to be there. Was that intentional?

    Overall, very impressive.
    1. User_20256114
      User_20256114
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      Some of the new models like the dynamo are pretty high poly (~7700), but only about 3x the original. If it looks like there are extra polys, that's probably because it was necessary to prevent the vertex paint from looking weird. I think the new models are all in the interior set anyway, there shouldn't be enough in any interior cell to affect framerate. Certainly not for a few extra polys like the barrels.
  9. Licht95
    Licht95
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    What does the update do?


    1. User_20256114
      User_20256114
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      I added 12 new models and fixed a couple texture mapping issues.
    2. nightstrike2
      nightstrike2
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      Could you upload some pictures highlighting your changes? This is definitely a great mod.
  10. Arethien
    Arethien
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    Yes, what has changed?
    1. johanrosen
      johanrosen
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      Check the archive. I believe some fixes + some additional meshes.
    2. User_20256114
      User_20256114
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      I added 12 new models, fixed a couple texture mapping issues, and maybe some other stuff I can't remember. I actually started working on it right after the first release ~3 years ago but got distracted by school and stuff. I'll add version info to the description.
    3. Arethien
      Arethien
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      Thank you!

      I was checking the archive, noticed there are more files than were, but... I am just a humble simple mod user, not detailed enough in nifs and stuff. Sorry!

      New meshes and fixes, all I needed to know!