Every couple years I go back to Morrowind. Really like what you have done with this place. Actually, more containers than what I need. Place is ideal. Thanks.
Comfiest in all of Morrowind, by a large margin. Had a really nice moment, there was this real heavy fog when I arrived to Balmora, but it lifted just as I climbed the ladder onto the lil rooftop garden and looked at the river, the temple, plus the giant silt strider in the distance. Thanks, subtle, yet amazing work!
This is a pretty good house mod that rebuilds one of the few houses that get left vacant as a result of quests in Morrowind, with plenty of storage and some display space, and more importantly gets rid of the pesky ownership values on containers that can cause items stored by the player to be marked as stolen. There is one major problem I noticed with this mod, and that's the presence of dirty references. I imagine most of these got added into the mod file by accident when removing ownership values. To explain briefly, as you can see in this screen the bed de_p_bed_10 is owned by Dura gra-Bol, and to remove that ownership the author most likely hit Extra Data and then clicked Save. Hitting the save button though actually changes every reference of de_p_bed_10 in the entire game, not just that particular reference, and so a dirty reference is created. What you should do when you have a window like this open is hit the Cancel button, as seen in this screenshot. This will actually keep the changes made to the object but without creating a dirty reference.
Now to clean dirty references you can use Enchanted Editor, TESPCD, or tes3cmd. I'd recommend tes3cmd if you're already familiar with using command line programs, but if you're looking for something easier to use, I'd suggest Enchanted Editor. You can find a tutorial on how to use Enchanted Editor in mod cleaning here. Basically, you'll have to manually go through each category (Containers, Activators, etc...) and select the game objects you didn't mean to change and hit "delete". This will remove the dirty references (assuming you selected them) but keeps the ownership changes you made. Anyway, hopefully that helps and this is a pretty good first Morrowind mod, I hope you plan to make more mods, we can always use more modders in the community!
Nice idea, I used to do something similar in game using the console and Dave Humphrey's Furniture Store. Actually, this is one of the coolest houses in game.
Yeah, I realized that the roof trapdoor isn't in the same relative spot on both ends. I took a minute to think about it and I should have swapped the large planter's position with the trapdoor.
It's nothing special, just a little thing I noticed recently hah.
8 comments
Thanks, subtle, yet amazing work!
Now to clean dirty references you can use Enchanted Editor, TESPCD, or tes3cmd. I'd recommend tes3cmd if you're already familiar with using command line programs, but if you're looking for something easier to use, I'd suggest Enchanted Editor. You can find a tutorial on how to use Enchanted Editor in mod cleaning here. Basically, you'll have to manually go through each category (Containers, Activators, etc...) and select the game objects you didn't mean to change and hit "delete". This will remove the dirty references (assuming you selected them) but keeps the ownership changes you made. Anyway, hopefully that helps and this is a pretty good first Morrowind mod, I hope you plan to make more mods, we can always use more modders in the community!
Endorsed.
Most likely next time I play Morrowind I'll clean up this mod. I actually have plans to start another mod, so I'll get around to it eventually.
Darkelfguy has some really sound advice for making a clean mod for Morrowind. I'd definitely suggest taking a look at it.
It's nothing special, just a little thing I noticed recently hah.