Hmm, when it first went up I realized I forgot to load the GMST plugin with it, went back and quickly did that and replaced it with a GMST loaded one. I'll look at it again, thanks for the notification.
OK, the SIgnRotate and Float scripts have gone but there's still DagothUrCreature1, EndGame and LorkhanHeart
tes3cmd or TESTool will clean these duplicates records out but if someone's using, for example, Darknut's Dagoth Ur, and your mod loads later then it's probable that DN's mod won't function correctly.
Try manually cleaning with TESAME or (my favourite as the GUI's nicer) Enchanted Editor. It's not a bad habit to get into: an eyeball check of a mod using those tools as they will easily show the records which have been modified or added by a mod.
Hacked at it again, removed all the scripts with the Enchanted Editor as you recommended, thanks you've been credited inside the readme for you're contribution!
4 comments
tes3cmd or TESTool will clean these duplicates records out but if someone's using, for example, Darknut's Dagoth Ur, and your mod loads later then it's probable that DN's mod won't function correctly.
Try manually cleaning with TESAME or (my favourite as the GUI's nicer) Enchanted Editor. It's not a bad habit to get into: an eyeball check of a mod using those tools as they will easily show the records which have been modified or added by a mod.