Morrowind

68 comments

  1. Folcro
    Folcro
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    -deleted-
  2. sarkan132
    sarkan132
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    Hi for some reason a lot of these show up as exclamation points, using with OpenMW
    1. BroderFisk
      BroderFisk
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      I stopped working on this a long time ago; if I start playing Morrowind again I might resume it and look into the issue.
  3. dantetheinventor
    dantetheinventor
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    These look good, tracking.
    1. BroderFisk
      BroderFisk
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      I stopped working on this a long time ago; if I start playing Morrowind again I might resume it.
  4. Fargoth17
    Fargoth17
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    Wow this is great! Wonderful! I only have one problem with it, that is the Diverse Guards. According to Lore House Redoran and House Telvanni don't allow non Dunmer into their ranks (All Except for the Nerivarine) House Hlaalu allows non Dunmer in their ranks so I suppose you could have Hlaalu guards that Aren't Dunmer. It still looks weird. Is there a way you could make a version that Keeps the Diversity in the Imperial Legion but not in the Great Houses? Thanks.
    1. BroderFisk
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      If Redoran doesn't allow non Dunmer in their ranks, what is Neminda doing there?
      Telvanni also lets you advance in their ranks whether you do the main quest (and become Nerevarine) or not.

      I rather think Redoran and Telvanni are simply much more restrictive than Hlaalu with which outlanders they trust enough to rise in their ranks. Being a guard is also not a high-rank job. Telvanni and Redoran do employ outlander mercenaries, and there are plenty of Bosmer in Telvanni towns. It's also pretty likely that one or another Argonian ex-slave could become a guard in a Telvanni town.
      I think the House guards are Dunmer only for the same reason that Imperial guards are Imperial only: They're clones. The only guard factions I can think of where non Dunmer would seem out of place, are the Ordinators and High Ordinators. And even there a non-Dunmer could possibly be let in if he or she is fanatic enough and completely Dunmerized in terms of culture. But I won't make any non-Dunmer Ordinators, so don't worry!

      If the mod had been smaller I could have made a more racially homogenous version for those who prefer it. As it is now, just making the main version takes a lot of time. But there is one thing you can do if you find the non Dunmer guards immersion-breaking: Changing the names and races of the guards in the Construction Set is pretty easy. If they wear their helmets, it won't matter that they have stock faces. If they don't wear helmets, you can take a Dunmer face that you like from a different mod and assign it to the guard.

      Changing my mod to suit your tastes is ok as long as you don't upload it somewhere and say it is all yours.
    2. Fargoth17
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      Oh Thank You for enlightening me. I appreciate the time you took to respond to my message. From what you tell me, I don't see it as a problem anymore. Thanks
    3. smartcrab
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      That's not the case, and the House Telvanni recruitment book even specifically states that non-dunmer can be successful in the House, albeit with more difficulty.

      Edit: The modmaker already responded lmao, I need to read on before posting.
  5. insectlover96
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    That is one very pretty Sayda Neen Orc guard.
    1. Roxterat
      Roxterat
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      Exactly my thought.
  6. r3v4n21
    r3v4n21
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    Any chance you continue working on this ?
    1. BroderFisk
      BroderFisk
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      I probably will, when I feel like modding Morrowind again.
    2. IlanSmolders
      IlanSmolders
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      Just a two year late reply, lol. Have seen worse. Broderfisk, these are generally great. Keep up
  7. HovoFedayi
    HovoFedayi
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    If I use this, will it replace default playable faces that come with MGSO? I just want to change the NPCs.
    1. Pherim
      Pherim
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      Yeah, old post, but just in case someone else is wondering about that: No, it won't.
  8. qinlongfei
    qinlongfei
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    Some of those new faces are possibly nightmare fuel (seriously, Fargoth with his perpetual smile and dark eyes look creepier than Kyubey from Puella Magi Madoka Magica) but then again that's also the beauty of this mod. A fully populated world should not only contain beautiful people, there should be some ugly looking ones, creepy looking ones and scary looking ones. And I have to say most of the faces fit the character pretty well (at least characters with some more in-game back story). I especially like how young and clueless Ienas Sarandas look (although I find it kind of funny his face look similar to a famous Chinese actor), or the some what sinister face of Master Aryon.

    A lots of thoughts obviously went into this project (not to mention effort) and thank you very much for this mod.
  9. thatnamesalreadytaken
    thatnamesalreadytaken
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    Um... This includes Bloodmoon and Tribunal, right?
  10. Velkaarn
    Velkaarn
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    Looking pretty good so far! And I appreciate you didn't change my waifu too drastically and even added an optional texture without the tattoos, haven't quite made up my mind yet which to settle with. Are you planning to update this in near-ish future as I thought adding a few "loose" faces I have to your mod and adjusting a person or two here? For my personal use, obviously, just asking so that I don't have to tweak it again after a surprise update.
    1. BroderFisk
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      It will take a while until the next update, which will probably be the guard file and not the main file anyway. So you can safely alter the mod.