MORROWIND
Vvardenfell Diversified by Broder Fisk
Morrowind » NPCs
Added: 27/08/2013 - 05:32PM
Updated: 21/02/2014 - 12:53AM

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Uploaded by BroderFisk

Description

Last updated at 0:53, 21 Feb 2014 Uploaded at 17:32, 27 Aug 2013

This update contains, besides some new NPC faces, among which are a few celebrities such as Fargoth and Jiub, two playable ones: one female Bosmer and one female Nord. They are not stock face replacers. This means there are now 4 playable faces in total.

My vision is a Morrowind where no two people look the same, and the player is not a clone of anybody else. The faces are made by me, but the meshes are not mine. Resolution is 1024X1024. Orcs have unique tusks and piercings. I like the eyebags that the Dunmer have in Skyrim, so my Dunmer have eyebags... More or less. I've tried to make the faces reflect the lives of the NPCs and their social standing. An example: I gave Neminda small "Dunmer marks" on her forehead. She's a Redoran and not just any Outlander - and she might want to show it in some way.

I recommend "Khajiit Head Pack" by Ashiraniir. She has given unique faces to many of the Khajiit NPCs.
http://mw.modhistory.com/download--15171

I also recommend "Better Bodies" with Westly's textures, and "New Beast Bodies", for least possible head/neck seam. Some of the human ears might however look wrong with the heads, because some hairs have ears that are almost white. The faces that came with MGSO and most other modded faces don't match these ears either.

GUARDS DIVERSIFIED (separate esp):
Replacing the clone guards with unique guard NPCs. 6 of the towns are done so far, including Seyda Neen and Tel Mora. Guards in Tel Mora are female. Guards wearing full helmet have stock faces, the others have unique faces. They are of different races and genders, though most Imperial guards are Imperials and most House guards are Dunmer. The unique guard NPCs don't respawn, so be nice to them!!!

INSTALL: Extract the stuff and copy the content to your data folder, overwrite when asked.

IF YOU UPDATE from a version older than 004, remove the subfolders named vvDiv from your "meshes" and "textures" folders in your "Data Files" before overwriting.