Morrowind
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Lougian

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Lougian

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14 comments

  1. TaxAkla
    TaxAkla
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    I've been playing OpenMW and just found that your replacer don't work well in the versions with glow and bump maps. What you think about releasing a compatible version?
  2. MosAnted
    MosAnted
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    Is it compatible with Graphic herbalism?
    1. Lougian
      Lougian
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      I don't think so, I should probably make a patch. I didn't know graphic herbalism include Bloatspores.
  3. MelchiorDahrk
    MelchiorDahrk
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    The version with reflection looks stunning. Perfect effect for that mesh.
    1. Lougian
      Lougian
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      Thanks !
  4. PAIN KILLER
    PAIN KILLER
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    Could you change the mesh so it is more smoother?
    1. Lougian
      Lougian
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      I'll see what I can do
  5. Lougian
    Lougian
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    Thanks !
  6. Syrcanus
    Syrcanus
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    It works like a charm now. Nice work, and it goes really well with the bloated caves plugin included with MGSO v3.
  7. Lougian
    Lougian
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    Problem fixed !
    Thank you for the link, Dragon !
  8. Dragon32
    Dragon32
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    They still aren't working, although I might know why now. From my Warnings.txt in my Morrowind folder:

    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant00.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant_nm.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant_ref.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant02.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_eggmine1_water00.dds

    I have Morrowind installed on my second hard drive - D drive - on my computer, so it will never find them on my C drive. The file path should just need shortened to exclude c:program files (x86).

    No idea what the eggmine1 texture issue is from though, seeing as its not included in any of the 3 versions. I got it with the reflection and bump map version, if that helps.

    No trouble, in fact I feel like I'm the one causing all the trouble for not looking at my Warnings.txt the first time. I bet it was the same issue the first time.
    Until a fixed version is out those who are comfortable using a command line tool can use NIF texture stripper to fix the NIFs. In this case it will alter the NIF files changing the texture paths from (for example):
    c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant00.dds

    to:
    tx_caveplant00.dds

    It's very swift and can be set up to scan and fix meshes in subdirectories. It's really rather handy.
  9. Syrcanus
    Syrcanus
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    They still aren't working, although I might know why now. From my Warnings.txt in my Morrowind folder:

    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant00.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant_nm.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant_ref.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_caveplant02.dds
    Texture Load Error!: c:\program files (x86)\bethesda softworks\morrowind\data files\textures\tx_eggmine1_water00.dds

    I have Morrowind installed on my second hard drive - D drive - on my computer, so it will never find them on my C drive. The file path should just need shortened to exclude c:\program files (x86).

    No idea what the eggmine1 texture issue is from though, seeing as its not included in any of the 3 versions. I got it with the reflection and bump map version, if that helps.

    No trouble, in fact I feel like I'm the one causing all the trouble for not looking at my Warnings.txt the first time. I bet it was the same issue the first time.
  10. Lougian
    Lougian
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    Problem fixed, sorry for trouble !