Great for vanilla, but unfortunately breaks mods which rely on the vanilla meshes such as OAAB and I'm pretty sure it causes some minor funkiness with Tamriel Rebuilt. Recommended for purely vanilla playthroughs, but best avoided for heavily modded.
Important information. I really feel like, with all of the crazy mods being released over the past few years, there needs to be a features and compatibility tracker -- especially for the bigger mods and mod resource packs (TR, OAAB, Atlas, GitD, and so on). It's getting crazy.
I definitely use (and love) the Dwemer Mesh Improvement, but, personally, I do not use this mod. I think given how organic (literally) telvanni architecture is having things perfectly circular is off putting. no branch or trunk is perfectly straight or even round, but especially not perfectly curved. I actually prefer the lower polygon count original mesh because it breaks up the inorganic look. if you could perhaps add some complex curves, organic fractality. Example: https://staticdelivery.nexusmods.com/mods/100/images/42343-2-1356085580.jpg it doesn't look like real wood being so smooth and protractor precise. I think the original mesh actually looks better because it gives the wood a knobbly, natural look.
Wow, this is looking way better than vanilla. I'm about to start my first playthrough of Morrowind, and low poly meshes were one of my worries with such an old game. Thank you. I hope you will release more of them ! (please send me a PM if answer to this comment, as Nexus doesn't send notifications :/).
46 comments
Example: https://staticdelivery.nexusmods.com/mods/100/images/42343-2-1356085580.jpg it doesn't look like real wood being so smooth and protractor precise. I think the original mesh actually looks better because it gives the wood a knobbly, natural look.