Morrowind

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BPC_MWSE_1.2
Better Portable Containers - Morrowind Script Extender Scripts
(2006-01-12)

REQUIRES
The Elder Scrolls III: Morrowind,
the Tribunal and Bloodmoon Expansions, and
Morrowind Script Extender version 0.9.2 or higher

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This plugin contains my second set of replacement scripts for
BungaDunga's Better Portable Containers v1.1 plugin. The scripts
make use of new Morrowind Script Extender version 0.9.2 functions
to allow opening the containers anywhere, even in interiors, and
sorting groups of items like ingredients, books, potions, etc.

If you want a matching set of group item transfers for companion
NPCs you'll also need my Inventory Helpers which uses the same
core scripts.

A collection of special items is added to both the container and
player inventory to trigger the group transfers. Selecting one of
the special objects from the container will move the corresponding
group of objects to the player. The special items in the player's
inventory have to be placed into the container to start a transfer.
(While the objects are being moved the inventory window is closed
but it will be reopened automatically.) You can choose to transfer
all ingredients, only expensive (25 gold or more) ingredients,
alchemy equipment, potions, miscelleneous items (except soul gems
and gold), books (but not scrolls), and common (unworn) clothing.
Weapons, armor, and other items which can suffer damage can not be
moved in groups because doing so repairs and re-enchants them (or
in the case of soul gems actually removes the soul from the gem).

When a container is placed on the ground and activated the first
time (or after game reloads) the player will be temporarily moved
and then will need to activate the container again to open it. For
the rest of the game session you should be able to simply activate
the container normally to open it. To pick it up again you can
either sneak while activating it or activate it while menus are
open. If you try to put one of the containers into itself, it
will be returned to you when the inventory window closes. The
special "open on equip" blue dot icon allows you to open the
container simply by attempting to equip it. By default the dot
will be in some containers. You can add or remove it for any of
the containers, but with the dot the container can't be worn.


When opening a container the first time, after a game reload, or
after the "72 hour bug" the scripts still need to move the player
between cells, but now there are only two reloads needed. Since
internal cells load faster than external cells in almost all cases,
you will probably want to open containers inside of houses, shops,
or caves instead of in the streets and wilderness.


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KNOWN INCOMPATABILITIES

The current version of the Morrowind Script Extender only works
with the Bloodmoon/GOTY edition (version 1.6.1820) of the game.


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KNOWN COMPATABILITIES

This works just fine with Journal Enhanced and Writing Enhanced.
Start Morrowind Enchanced (I have used both versions 1.1 & 1.21)
and change it to start the MWScriptExtender instead of the
Morrowind Launcher program. The MW Script Extender will then
start the Launcher for you.


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ADDING THIS TO AN EXISTING GAME

Do NOT add this plugin to an existing game if your character is
currently inside of Akishme's house (the container merchant).

Do NOT add this plugin if one of the real containers is in the
cell with you (the one's that don't show a price and weight).

The script variables have changed, so you will get warning messages
about the variables being reset but you can safely ignore them
unless you are at Akishme's or are in the middle of the "activate
the container after a game load" sequence.


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INSTALLING THE PLUGIN

This is a simple ESP-file only plugin, so just put it in the
Data Files directory and activate it with the Morrowind Launcher
program. This will need to load after/below the Better Portable
Containers plugin since it needs to replace the scripts.


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CREDITS AND FEEDBACK

Obviously, I am building on the work of BungaDunga and FreshFish.

BungaDunga created a collection of amazing scripts based partly
on scripts that I had released in my Thu'um Demo. He managed to
make them useful by combining them with ideas from many other
sources. Now, thanks to the Script Extender, my original scripts
are obsolete and I have been able to strip out virtually all of
the hard work BungaDunga did in getting his scripts to work too.

You are free to use and modify these scripts in any way that
won't upset the kind folks at Bethesda.

Please post comments and complaints on the forums.

Charles Cooley
[email protected]
cdcooley on the ES Forums