Absolutely essential mod, can't recommend it enough. Is there any chance we can get an update for the current Tamriel Rebuilt locations? I went to Old Ebonheart and thought the mod was broken, but then I realized this mod hasn't been updated in 8 years.
I love this signpost mod. It's my number one go-to mod to make Morrowind's vanilla signposts look better, more realistic. Thank you, PeterBitt! I love all your mods, honestly, and have them all installed. I hope you've been well. Take care of yourself. I sure miss your presence here...
Omg, yeah, it is! Ha-ha! Well, I'm just glad and relieved you're alive. I think you're a great person and your works are just as impressive. Thank you for all you do.
These are beautiful. My advice: if you're running Morrowind with pure vanilla textures I strongly recommend Ver 1 over Ver 2. Tried both and the 1.2 signs blends flawlessly with the graphics. No errors with the Steam GOTYE is a huge plus as well. Endorsed.
I would love having this updated so that it works with the current version (1709) of Tamriel Rebuilt.
I would imagine that the fix should be reasonably straight forward - the dependency on TR_Data.esm needs to be changed to Tamriel_Data.esm as SN1P1NGW0LF has already pointed out. It may also be, that additional road sign may need to be created, to cover any new land areas that may have been added since this mod was last updated in 2013.
Because of the fact that the mod is designed with readability in mind, the most you can get out of that is if the creator creates a Daedric version. But until then, I suggest looking for a simple sign re-texture that doesn't change the text.
The Tamriel Rebuilt versions need to be updated as they still rely on TR_Data.esm, which has been replaced with Tamriel_Data.esm in newer versions of Tamriel Rebuilt.
32 comments
tes3cmd modify --type acti --id T_Com_SetMw_SignWayBalOyra_01 --run '$R->set({f=>"model"},"PB\\SR_TR_BalOyra.nif")' Tamriel_Data.esm
tes3cmd modify --type acti --id T_Com_SetMw_SignWayFirewat_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Firewatch.nif")' Tamriel_Data.esm
tes3cmd modify --type acti --id T_Com_SetMw_SignWayTelOuada_01 --run '$R->set({f=>"model"},"PB\\SR_TR_TelOuada.nif")' TR_Mainland.esm
tes3cmd modify --type acti --id T_Com_SetMw_SignWayLlothanis_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Llothanis.nif")' Tamriel_Data.esm
tes3cmd modify --type acti --id T_Com_SetMw_SignWayRanyonRu_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Ranyon-ruhn.nif")' Tamriel_Data.esm
tes3cmd modify --type acti --id T_Com_SetMw_SignWayHelnim_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Helnim.nif")' Tamriel_Data.esm
tes3cmd modify --type acti --id T_Com_SetMw_SignWayTelMuthad_01 --run '$R->set({f=>"model"},"PB\\SR_TR_TelMuthada.nif")' Tamriel_Data.esm
tes3cmd modify --type acti --id T_Com_SetMw_SignWayTelOuadaa_01 --run '$R->set({f=>"model"},"PB\\SR_TR_TelOuadaAranyonP.nif")' Tamriel_Data.esm
This edits mostly tamriel_data.esm, except for "tel ouada" which seems to be in tr_mainland.esm.
Is there any chance we can get an update for the current Tamriel Rebuilt locations? I went to Old Ebonheart and thought the mod was broken, but then I realized this mod hasn't been updated in 8 years.
Thanks tho!
Edit: TR Patcher works very well. ESP updated.
I would imagine that the fix should be reasonably straight forward - the dependency on TR_Data.esm needs to be changed to Tamriel_Data.esm as SN1P1NGW0LF has already pointed out. It may also be, that additional road sign may need to be created, to cover any new land areas that may have been added since this mod was last updated in 2013.