Morrowind

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PeterBitt

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PeterBitt

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32 comments

  1. Zzarcon
    Zzarcon
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    Someone made a TR plugin with the fixed dependacies. You can download it here. https://modding-openmw.com/mods/signposts-retextured/ 
  2. Arugal
    Arugal
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    Anyone got a updated verison for TR to work? Link is outdated (or I did something wrong, as they wont show up) only on Vvardenfell. 
  3. zelurker
    zelurker
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    Actually you can update quite a lot of TR locations using tes3cmd, these are the ones I found so far :

    tes3cmd modify --type acti --id T_Com_SetMw_SignWayBalOyra_01 --run '$R->set({f=>"model"},"PB\\SR_TR_BalOyra.nif")' Tamriel_Data.esm
    tes3cmd modify --type acti --id T_Com_SetMw_SignWayFirewat_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Firewatch.nif")' Tamriel_Data.esm
    tes3cmd modify --type acti --id T_Com_SetMw_SignWayTelOuada_01 --run '$R->set({f=>"model"},"PB\\SR_TR_TelOuada.nif")' TR_Mainland.esm
    tes3cmd modify --type acti --id T_Com_SetMw_SignWayLlothanis_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Llothanis.nif")' Tamriel_Data.esm
    tes3cmd modify --type acti --id T_Com_SetMw_SignWayRanyonRu_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Ranyon-ruhn.nif")' Tamriel_Data.esm
    tes3cmd modify --type acti --id T_Com_SetMw_SignWayHelnim_01 --run '$R->set({f=>"model"},"PB\\SR_TR_Helnim.nif")' Tamriel_Data.esm
    tes3cmd modify --type acti --id T_Com_SetMw_SignWayTelMuthad_01 --run '$R->set({f=>"model"},"PB\\SR_TR_TelMuthada.nif")' Tamriel_Data.esm
    tes3cmd modify --type acti --id T_Com_SetMw_SignWayTelOuadaa_01 --run '$R->set({f=>"model"},"PB\\SR_TR_TelOuadaAranyonP.nif")' Tamriel_Data.esm

    This edits mostly tamriel_data.esm, except for "tel ouada" which seems to be in tr_mainland.esm.
  4. NeedMorePuppies
    NeedMorePuppies
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    Absolutely essential mod, can't recommend it enough.
    Is there any chance we can get an update for the current Tamriel Rebuilt locations? I went to Old Ebonheart and thought the mod was broken, but then I realized this mod hasn't been updated in 8 years.
  5. Edorenel
    Edorenel
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    I love this signpost mod. It's my number one go-to mod to make Morrowind's vanilla signposts look better, more realistic. Thank you, PeterBitt! I love all your mods, honestly, and have them all installed. I hope you've been well. Take care of yourself. I sure miss your presence here...
    1. PeterBitt
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      Hey my last mod was only three months ago! Pretty good for me :D
      Thanks tho!
    2. Edorenel
      Edorenel
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      Omg, yeah, it is! Ha-ha! Well, I'm just glad and relieved you're alive. I think you're a great person and your works are just as impressive. Thank you for all you do.
  6. nicelyinconspicuous
    nicelyinconspicuous
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    Out of date TR patch - any plans for it in the future? Thx
    1. Meebsy
      Meebsy
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      Just open it up in Wrye Mash and change its Master to Tamriel_Data.esm and you are good to go.
    2. bobbyp456
      bobbyp456
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      Changing the master doesn't work
    3. Ciccigomma
      Ciccigomma
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      Patching with TR Patcher and changing the master doesn't work.

      Edit: TR Patcher works very well. ESP updated.
  7. a99za9z9
    a99za9z9
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    Nice. Installed with mwopen.
  8. nZimniy36
    nZimniy36
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    These are beautiful. My advice: if you're running Morrowind with pure vanilla textures I strongly recommend Ver 1 over Ver 2. Tried both and the 1.2 signs blends flawlessly with the graphics. No errors with the Steam GOTYE is a huge plus as well. Endorsed.
    1. maluxorath
      maluxorath
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      Yeah, 1.2 fits better but 2.0 is easier to read since it's such a sharp black color.
  9. hokan42
    hokan42
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    I would love having this updated so that it works with the current version (1709) of Tamriel Rebuilt.

    I would imagine that the fix should be reasonably straight forward - the dependency on TR_Data.esm needs to be changed to Tamriel_Data.esm as SN1P1NGW0LF has already pointed out. It may also be, that additional road sign may need to be created, to cover any new land areas that may have been added since this mod was last updated in 2013.
  10. ZorinSH
    ZorinSH
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    Mate. Any chance that you could turn the text into daedra text so that it fits in?
    1. SN1P1NGW0LF
      SN1P1NGW0LF
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      Because of the fact that the mod is designed with readability in mind, the most you can get out of that is if the creator creates a Daedric version. But until then, I suggest looking for a simple sign re-texture that doesn't change the text.
  11. SN1P1NGW0LF
    SN1P1NGW0LF
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    The Tamriel Rebuilt versions need to be updated as they still rely on TR_Data.esm, which has been replaced with Tamriel_Data.esm in newer versions of Tamriel Rebuilt.