Morrowind
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Arukinn

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Arukinn

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51 comments

  1. maximzp
    maximzp
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    Made separate ESP files for road signs, banners and signpost. ESP from the mod itself is not needed. Just plug in what you like. The archive contains files for the English and Russian versions.
    https://drive.google.com/file/d/1181LDy9XljvD7N4h7iawATLhXasGib32/view
    1. stormblade817
      stormblade817
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      Thanks Bro !
    2. uthenecra
      uthenecra
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      nice, thank you o/
    3. deleted130420363
      deleted130420363
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      Awesome! Thank you.
    4. cwp94
      cwp94
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      You da man!
    5. AreaFive
      AreaFive
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      Thank you very much, great to have a modular version.
  2. CreeperLava
    CreeperLava
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    Arukinn, I went ahead and made a standalone version of your banners : https://mega.nz/#!kt0XjJDa!mBUpVEsWZMeptucwz_Nu7oehtqVvw4YaXTCQr4ll2dg
    I also lowered the brightness by 30 points, since I found they stood out too much compared to vanilla .
    1. maximzp
      maximzp
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      CreeperLava, I'm sorry, but the link doesn't working :(
    2. CreeperLava
      CreeperLava
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      Oh wow, I completely forgot about this. I didn't think anyone would still be interested so I removed the file, I don't have a backup :/ It should be easy to reproduce it though if you need it. Take the textures and rename them same as vanilla to make them standalone, then use Photoshop or similar to reduce brightness.

      I'm using MET now instead of this mod, btw: https://www.nexusmods.com/morrowind/mods/46221
    3. maximzp
      maximzp
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      I see...
      Well, I chose a slightly different path and just made 3 optional ESP-files. To rename nif-files and make changes to them is too much time, especially when doing big mod assembly.
      As for Morrowind Enhanced Textures, I agree that it's excellent mod! I use it as a texture basis. If you want vanilla close expeiance in terms of visual perception this mod will be enough for you.
      Anyway, thanks for the feedback!
  3. EliasT
    EliasT
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    Thank you for this beautiful mod. It's my favourite for signs and banners!

    However, the Mage's Guild sign keeps its vanilla style no matter how much priority I give your mod in the load order.
    It stands out so much in Balmora with those other banners and signs looking so sharp

    http://imgur.com/a/fw3NS

    Has anyone else experienced this?

    Edit: Sorry, that's Rise of House Telvanni overwriting your texture.
    1. User_4870877
      User_4870877
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      I have the same issue. Any way to work around this?
    2. cubanbface
      cubanbface
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      • 10 kudos
      Oh I have the same issue and I have Rise of House Telvanni installed. Can't play without that of course. I guess going into RHT and changing this particular texture to this mod texture will work. Or changing the banner sign mesh in RHT. Maybe.
    3. kingwulf
      kingwulf
      • member
      • 7 kudos
      use mlox for sorting mods - easy done for me
  4. Bivo4
    Bivo4
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    Hi! One question...why the esp? The retexture is not working without activating it?
    1. Arukinn
      Arukinn
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      • 31 kudos
      Hi,

      The *.esp is needed for the signs. At the moment I haven't the possibility to change this. Sorry... -.-
      Note: After finishing my studies I want to create a second version of this mod (signs and banners as separated files, new textures and so on). So maybe I can create this without the use of an *.esp-file.
    2. CreeperLava
      CreeperLava
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      That would be perfect, especially to facilitate the use of your mod with other texture replacers. I'm having a hard time trying to make multiple banner replacing mods work together, because you don't use vanilla names for your textures :/. Are the meshes really needed or would it be possible to have an optional version with only vanilla-named textures ?

      Maybe I should also mention that I like your textures very much . Very high quality work here !
    3. CreeperLava
      CreeperLava
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      I made a standalone of the banners retexture here : https://mega.nz/#!kt0XjJDa!mBUpVEsWZMeptucwz_Nu7oehtqVvw4YaXTCQr4ll2dg
      I also lowered their brightness by 30 points, so they stand out less and are closer to vanilla.
    4. kingwulf
      kingwulf
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      +1 for no-esp variant -> cause it would add support for french and russian translation
  5. ZanzaKlaus
    ZanzaKlaus
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    Is this the color-coded version?
  6. FLambda
    FLambda
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    Does anyone know if this affects Solstheim and/or Mournhold? I ask because Bloodmoon and Tribunal are both listed as required masters, but there's no mention as to whether it changes the signs in those places.
    1. Arukinn
      Arukinn
      • member
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      Hi,

      my colleague PCUser has cleaned the english version of this mod at that time. He has activate Bloodmoon and Mournhold as required masters. But why? Sorry...I don't know.
      This mod doesn't change the banners and signs in both Addons.
    2. Toxicwyvern
      Toxicwyvern
      • supporter
      • 0 kudos
      maybe to avoid GMST errors when you are saving to an esp with bloodmoon and tribunal installed but not selected as masters. It's tricky to clean otherwise. You could use a tool to clean it other wise, again its easier to just set it to require GOTY. I think everyone has GOTY anyway but if you want to be more meticulous you could always learn to clean it yourself.
  7. Toxicwyvern
    Toxicwyvern
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    Can't wait for the next version to come out. Best of luck with your studies
  8. PAIN KILLER
    PAIN KILLER
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    • 6 kudos
    Can you make it so it doesn't need an esp? and split it too.. like Signposts in one download and Banners in another?
    1. Arukinn
      Arukinn
      • member
      • 31 kudos
      Hi,

      After finishing m studies I want to create a new version of this mod. Separated files (banner and signs), new textures and so on...and maybe I can create these mods without the need of an *.esp-file.
  9. mantakno
    mantakno
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    either you have upload wrong version as 1,1 in the nmm download file or version text is wrong....

    it keep saying new version is there ?
    1. Arukinn
      Arukinn
      • member
      • 31 kudos
      Hi,

      Hmm, I haven't changed anything... o.O
      I will check this.
  10. Euenus
    Euenus
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    I think they're too bright :/