Morrowind

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LegoManIAm94

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LegoManIAm94

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12 comments

  1. gurman8r
    gurman8r
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    I would really appreciate a version of this with the falling over removed. It's *almost* perfect. Almost.
    1. Edeldios
      Edeldios
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      No kidding! But you are too kind. Start the game, walk a few feet, fall over. Be forced to stand there until fatigue regenerates. Walk a few more feet, fall over. Repeat about 20 times before you can even get to the silt strider port out of Seyda Neen. Downloaded it for the X box controller support, but it's just too much of a pain to even play the game with this thing installed!
  2. tungstic
    tungstic
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    This mod does not work well for me in OpenMW (I have not tried it in vanilla MW). Here's what I see:
    - I only see two levels: walk and sprint. There is no explanation of how to get the intermediate "rings" without a controller.
    - Normally, you can run a long way before you run out of stamina. With this mod, you keel over in a very short distance.
    - If I remember correctly in Skyrim, you don't keel over when you run out of stamina. You just stop running, which makes more sense.
    As it stands, this mod is not useful to me.
  3. LegoManIAm94
    LegoManIAm94
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    Version 1.1 makes this mod work in OpenMW
  4. shamino07
    shamino07
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    Hi. Will this mess up my saves if I uninstall? Anything I need to consider?
  5. LegoManIAm94
    LegoManIAm94
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    New version removes GMSTs
  6. DeadlyVaccine
    DeadlyVaccine
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    I didn't get the ring...any help on that?
  7. Adrift43
    Adrift43
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    does the skill increas faster?
  8. Adrift43
    Adrift43
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    ok makes u run faster but uses more stam.
  9. Adrift43
    Adrift43
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    think this is for oblivion not morrowind
  10. Mistahtokyo
    Mistahtokyo
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    I think the author is implementing sprinting, not running, in which case this is a very useful mod.