Morrowind
0 of 0

File information

Last updated

Original upload

Created by

Saint_Jiub

Uploaded by

spaceinvader91

Virus scan

Safe to use

10 comments

  1. Garroar
    Garroar
    • member
    • 0 kudos
    I've been having a pretty consistent issue with this mod, in that it outright doesn't work and I have no idea why. If I load it into Vortex, the game doesn't detect it at all, though I am able to add it to my load order. When I log into the game, all of the textures are the original textures, save for those altered by SSE.
  2. FragmentaryHorcrux
    FragmentaryHorcrux
    • member
    • 4 kudos
    Just thought I should point out that this is indeed the mod included in MGSO that messes up Sotha Sil Expanded. This mod changes the the two red and green activator meshes (to add glow maps, and , I think, have the lights more noticeably turning on and off) but then also changes the textures "tx_sotha_red00" and "tx_sotha_green00" by splitting both textures into their color portion and metal portion with the former being renamed to "tx_sotha_red_g" and "tx_sotha_green_g" and the latter two, which must be used by some new mesh in SSE, retaining the orignal names but having black space where the colors would normally be.This then causes any mesh calling the original texture to turn up black for both colors. I think the only fix is to delete the two activator meshes included in this mod as well as all 4 "sotha_red" and "sotha_green" textures in this mod too.
    1. Roger44477
      Roger44477
      • premium
      • 9 kudos
      ...Except SSE was built with this mod specifically in mind?
  3. SuperQuail
    SuperQuail
    • supporter
    • 26 kudos
    I love all of it except for "tx_sotha_panel" as it looks too modern. So i just removed that one texture (used for the 3 panels behind Sotha Sil if anyone's interested) and kept the rest. Really nice work, thanks a lot.
    1. ffann1998
      ffann1998
      • member
      • 15 kudos
      Thanks. I'll do the same.
  4. Opalstar
    Opalstar
    • member
    • 0 kudos
    Is it compatible with Sotha Sil Expanded?
    1. recaptchaa
      recaptchaa
      • member
      • 2 kudos
      Probably, it seems this mod only replaces the textures, so in theory it would change the textures of the old structures found on SSE. At worst it would only not work if SSE uses different textures for the parts of the mod that contains the old Clockwork City, so at least it doesn't have any reason to have conflicts. Give it a try, I would like to know also.
  5. kagrenerd
    kagrenerd
    • member
    • 0 kudos
    Simply Gorgeous textures well done sir I love it
  6. Starsickle
    Starsickle
    • member
    • 6 kudos
    I think it looks really good but I'd like a before/after.
  7. papill6n
    papill6n
    • premium
    • 33 kudos
    Oh goodness!!!
    You have made my day!!
    Incredible works put in it!!
    Thanks <3 <3