Morrowind

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Leemerful

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  1. zelurker
    zelurker
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    Did a quick test, the idea to insert it in the usual travel lines is quite great ! Now the mage guild office tells me I am too low level for their services... ! Plus I'd say it misses a few things if you'd really want some "nerevarine manor".
    It reminds me of "castle hestatur", not at all the same scale, but it works perfectly with openmw too, if you never saw it you should take a look, there is a video tour here : https://mw.moddinghall.com/file/1-castle-hestatur/
    (and it would be a good idea to update slightly the mod, like changing the altar in the chapel for a real imperial altar which can be activated, eventually insert it in some travel lines, although once you are inside and you get the teleport ring, it's not that important anymore, and eventually add some npcs although you can always bring them there using some external mods). I did it for the imperial altar using mwedit, but it didn't delete correctly the old altar as it should have, so I disabled it ingame, now everything works as intended.
    It's a crazy mod for its scale, but really fascinating, especially with all these paintings !
    Anyway sorry if it's not directly related to your mod...