Installed with the Anim Kit and works flawless. Love new animations, I enjoy the magic one the most. I have an oddity when I check the animation option in Morrowind code patch last version. If I check it, characters don't move :S I don't think the new animations are the cause, but it's a rare issue.
Same as Elflady182; stuck not being able to move in 3rd person. Would love to use this mod, as this is one of two mods I've been able to find with the Almalexia casting animation, and the other one had 3rd person attack animations that I didn't care for.
I got the "not able to walk" bug too. Had no choice but to uninstall. But when I installed Dirnae's mod alone, it worked. I hope you find a way to fix whatever the issue is. I'd still like to try this.
How I install them, because dont work, you should put a best description of the installation, the game says is missing some object names "tail"... help please, the file is broke dont work, see it here... http://www.fliggerty.com/phpBB3/viewtopic.php?f=33&t=4032
I hate when I have to do this kind of "Copy-Paste-Endorsement", but I have downloaded so many amazing mods that I haven't gotten around to throw all of you your well deserved endorsement. I'm doing this endorsement run to show my support and appreciation to the modders community! Thank you for sharing all your hard work and time spent on amazing projects like this one! I would have love to see the spell casting animation in first person, but it's no big deal! This mod really makes my game much more fun anyway! I hope you will keep modding because you really are a gifted modder! Thankyou and kudo for you!
If anyone is having the "not able to walk problem" then I found the solution!
Basically just delete the new casting KF in the male animation folder and delete the female folder. The female folder might be able to stay but I did this and then everything else worked.
The walk and combat animations are certainly much better, so that was well worth it.
@VenusM. Dont quote me on this but if the female animation folder doesnt have a certain KF file (the type of file for animations, meshes and possibly textures I think) such as RunBack;.kf, the game will look into the male animation folder for that animation and use it. As I said dont quote me on that...
I didn't actually make These Animations, I just combined two different mods from Two different People. I have made animations but not ones that go into the Actual Anim Groups. I can't do that yet.
19 comments
I have an oddity when I check the animation option in Morrowind code patch last version. If I check it, characters don't move :S
I don't think the new animations are the cause, but it's a rare issue.
Basically just delete the new casting KF in the male animation folder and delete the female folder. The female folder might be able to stay but I did this and then everything else worked.
The walk and combat animations are certainly much better, so that was well worth it.
i would be greatfull if u or any else can help me whit this bug
Dont quote me on this but if the female animation folder doesnt have a certain KF file (the type of file for animations, meshes and possibly textures I think) such as RunBack;.kf, the game will look into the male animation folder for that animation and use it. As I said dont quote me on that...