Morrowind

File information

Last updated

Original upload

Created by

Piratelord

Uploaded by

piratelordx

Virus scan

Safe to use

164 comments

  1. piratelordx
    piratelordx
    • member
    • 38 kudos
    Locked
    Sticky
    Calling all users of this mod. Can you post some screenshots of the weird and horrific things you can find. Need some better ingame screenshots.
  2. piratelordx
    piratelordx
    • member
    • 38 kudos
    Locked
    Sticky
    There is now a optional full version of the mod that removes the vermin rats/bugs from towns & wilderness.
  3. Kendrvs
    Kendrvs
    • member
    • 0 kudos
    Is it possible for these monsters to get AI-enhanced textures?
  4. skipchazzard
    skipchazzard
    • member
    • 0 kudos
    Greetings! There seems to be an electric slaughterfish in the no vermin esp version, but no mesh included in the original creatures XI download. They cause a no animation class crash. Thanks for the mod, this is an excellent mod that gives a lot of variety to the mix!
  5. SimonHeden
    SimonHeden
    • member
    • 0 kudos
    Do i remove the "Creatures.esp" file and replace it with the new "Creatures - No Town Vermin.esp" file? All the other files from this mod should be fine too right or should some other .esp be removed aswell?
    1. piratelordx
      piratelordx
      • member
      • 38 kudos
      Yes, replace esps
  6. Zinitrad
    Zinitrad
    • member
    • 1 kudos
    Woah.  An unpredicted update from a complete classic.
  7. glizzythroater
    glizzythroater
    • member
    • 0 kudos
    is there a way to remove level scaling?
    1. piratelordx
      piratelordx
      • member
      • 38 kudos
      The script "plx_stat_randomiser" can be adjusted. Put the word Return between being and short DoOnce and the script will never do anything.
  8. PavkataBrat
    PavkataBrat
    • member
    • 0 kudos
    Since this mod changes the equipment of Golden Saints, is there actually still a way to obtain the Daedric Tower shield? It's the best shield in the game by far due to the enchant value, better than all the artifacts too. 
    1. piratelordx
      piratelordx
      • member
      • 38 kudos
      Yes, from Dark Saints. So a bit more effort required to obtain.
  9. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    I went on a modding bender and was looking all week for the source of the rat and beetle infestation in my cities! Finally, I found it. 

    Is there a way to turn down creature spawning in cities by like 90% and turn off all aggression of these critters in cities? Thank you.

    Also, would it be possible to turn off butterflies and replace them with some other mod that introduces them only as an animation that can be harvested like an ingredient? I don't like that I have to battle-axe the butterflies to collect their wings.
    1. piratelordx
      piratelordx
      • member
      • 38 kudos
      There is now an optional ESP download that removes the vermin. They already have a very low chance of spawning (something like 10% every 3 days) so shouldn't be in vast numbers. I've never seen more than 2 or 3 at a time, if they haven't been killed by guards.
  10. Poeskind
    Poeskind
    • member
    • 0 kudos
    I wish this mod didn't alter the vanilla creatures or made additional versions for alterations as it causes the mod to be incompatible with even the most simplest (pluginless) creature replacers.
    1. massdestruct
      massdestruct
      • BANNED
      • 1 kudos
      So it is incompatible with this?: 4thUnknowns Creatures Morrowind Edition at Morrowind Nexus - mods and community (nexusmods.com)

      Can you just not install the specific meshes/textures from this mod that conflict with your other mods and still enable the esp?
    2. piratelordx
      piratelordx
      • member
      • 38 kudos
      Load the Creature replacers after Creatures. The mod adds a script to everything to randomise stats, so all that'll happen is you'll loose that minor feature.
  11. Gorduleria
    Gorduleria
    • member
    • 0 kudos
    Is there a way to completely disable the annoying vermin (rats, beetles, etc) spawning in towns? It's extremely irritating, but otherwise the mod is great!
    1. piratelordx
      piratelordx
      • member
      • 38 kudos
      There is now an optional ESP download that removes the vermin.
  12. madarif
    madarif
    • member
    • 2 kudos
    Nice mod!
    But I have a question: how can I disable the bugs and rats spawning in towns? It almost always crashes my game when the Redoran Guards attack them in Ald'ruhn.
    1. piratelordx
      piratelordx
      • member
      • 38 kudos
      There is now an optional ESP download that removes the vermin.